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Overpenetration
June 4, 2026 at 07:20 PM
Removed duplicate in-body wikilinks
Overpenetration is a talent in the Marksman branch of the Windrose Talent System. Shots penetrate through an enemy and continue to targets behind them. The first target takes full damage; any target hit by the penetrating bullet takes reduced damage by the per-rank percentage. Lower reduction = better (rank 3 leaves 80% damage on the second target; rank 1 leaves only 50%).
Property | Value |
|---|---|
Branch | |
Tier | 2 |
Max rank | 3 |
Points per rank | 1 |
Prerequisite | Tier 2 Marksman investment |
Overpenetration does not add or scale damage on its own; it only lets an existing shot reach a second target. The shot's size still comes from the firearm and from Precision, the attribute that drives Musket and Pistol damage. That is why the rank matters so much for multi-target value: a bigger base shot times a higher carry-over percentage (80% at rank 3 versus 50% at rank 1) is what makes the second hit worthwhile.
Rank | Shots penetrate targets; post-penetration damage reduced |
|---|---|
Rank 1 | 50% less |
Rank 2 | 35% less |
Rank 3 | 20% less |
Situational. At rank 3 the 20% reduction is negligible and makes this strong for horde clears and tight corridors. At rank 1 the 50% reduction cuts second-target damage in half. Trap for pure single-target boss rotations regardless of rank.
Deadly Hunter since column clears chain kills, and each kill rolls a chance to skip the next reload
Overpenetration helps any firearm that fires a single projectile, because that one shot is what continues into the target behind. The Musket gains the most: its high per-shot Pierce means even the reduced second hit lands for a meaningful chunk. The Pistol benefits in the same way at a smaller scale. The Blunderbuss already sprays multiple pellets in a cone, so its crowd damage comes from spread rather than from a single penetrating round, making this talent a weaker fit there.
Firearm | Shot Pattern | Overpenetration Fit |
|---|---|---|
Single high-damage round | Best, the second hit stays large | |
Single round | Useful at smaller numbers | |
Pellet spread | Weak, crowd damage comes from spread |
Overpenetration was non-functional from the April 14, 2026 Early Access launch until Hotfix 0.10.0.2.54 on April 17, 2026, when the patch fixed the talent so the penetration and reduction behavior matches the card text. Any guide published in the three-day window between launch and hotfix was testing broken code. Post-patch: the first target takes full damage, and the bullet continues to any target behind it with the per-rank reduction applied. Whether penetration chains through 3+ enemies (and whether the reduction compounds on each successive target or applies once) remains uncertain in community testing; the talent-card text does not specify.
Marksman branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Ranged Weapons the firearm class this talent applies to
Precision the attribute that scales the penetrating shot's damage
Overpenetration is the horde-clear specialist. The penetration mechanic lets a single shot hit multiple enemies lined up in a column, which matters in corridor pulls (Jungle Caves) and pirate camp alignments.
A Musket shot at rank 3 Overpenetration (20% reduction) hits the first target for 580 Pierce, then continues and hits a second lined-up target for 464 Pierce (580 x 0.80). At rank 1 (50% reduction) the second target takes only 290 Pierce. The rank 3 pick dramatically outperforms rank 1 for multi-target use.
Whether the penetration chains to a 3rd or 4th enemy is not cleanly documented in external sources. Community testing since the post-hotfix window has been inconsistent.
Trap pick in pure single-target boss rotations at any rank. No boss has additional targets for the penetration to chain through.