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Disassembly Table - Version 2 vs Version 5
Apr 16, 2026, 05:36 AM
Append history/naming, refund detail table, when to disassemble, what not to disassemble, dismantle vs disassemble, placement
Apr 18, 2026, 01:51 AM
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11The Disassembly Table deconstructs unwanted weapons, armor, and tools in Windrose for partial material recovery. It is one of the quality-of-life stations that makes the Windrose crafting loop feel generous rather than punishing.2233Recipe4455AttributeDetailsCost10 Wood + 10 Clay + 4 Copper IngotPlacementWithin Bonfire rangeRoofNot required66How It Works7788Place an unwanted item in the Disassembly Table's input slot. The station processes the item and returns a portion of its crafting materials. The process is irreversible: once an item is consumed, the original cannot be recovered even if you cancel mid-process. Items are processed one at a time rather than in batch.9910+1011Disassembly Versus Building Dismantle11121213The Disassembly Table is different from dismantling a placed building. The Build menu's demolition mode dismantles structures and returns 100% of materials. The Disassembly Table specifically handles crafted equipment (weapons, armor, tools) and returns partial resources. Both are useful for different purposes.13141415When to Use15161617Breaking down redundant copper-tier weapons after upgrading to ironClearing inventory space of loot-tier gear that does not fit your buildRecovering Coarse Fabric and Copper Ingots from old armor when transitioning tiersCleaning out dungeon loot that duplicates what you already have17181819See Also19202021Crafting - crafting overviewUpgrade System - gear upgrade pathResources - resource tiers21222223History and Naming23242425Older community guides and early demo coverage sometimes call this station the salvage bench. The in-game name is Disassembly Table (sometimes rendered as Disassembly Bench in tooltips); the functionality is the same regardless of which term you see. The station was added during the transition from the Crosswind alpha into the Windrose early access release and was a direct response to community feedback about resource waste on experimental gear upgrades.25262627What the Table Actually Refunds27282829The Disassembly Table is more generous than the thin early description suggests, but the exact refund rules are worth pinning down because they change how you think about experimentation.29303031InputRefundNotesBase crafted weapon or armorFull base materials used in the original craftThe entire copper-ingot, coarse-fabric, or iron-ingot cost returnsUpgraded weapon or armor (ranks 1 to 8)Base materials plus all materials spent on upgradesUpgrade ranks are the real win; they often dwarf the base craft cost by several timesAscended (Epic) weaponBase plus upgrade materials onlyThe Tumbaga Ingot used for ascension is permanently lost and does not refundLooted Rare or Epic dropsPartial base materialsItems you did not craft yourself refund a smaller share, but this is still the only way to recover resources from unwanted lootTools (pickaxe, axe, shovel)Full base materialsTools do not degrade, so disassembly is only worth it for tier transitions (copper to iron pickaxe, for example)3132This is why crafting experimentation in Windrose costs so little. You can upgrade a blue weapon to rank six, decide you prefer a different playstyle, and recycle it at the Disassembly Table to get back nearly every ingot you spent. The only lock-in point is ascension.32333334When to Disassemble34353536Gear tier transitions: when you move from copper-tier to iron-tier armor or weapons, disassemble the old pieces first. The refund pool pays for most of the new craft.Wrong-playstyle pieces: if you upgraded a sword but swapped to a musket, recycle the sword to get back the Foothills Iron Ingots for firearm upgrades.Duplicate loot: dungeon runs frequently drop duplicates of blue gear you already own. Feeding the duplicates to the Disassembly Table is often more useful than selling them.Space management: inventory and chest space is at a premium on long exploration runs; disassembly turns bulky weapons into stackable raw materials.36373738What Not to Disassemble38393940Epic (ascended) weapons you plan to keep. They still refund base materials, but the Tumbaga Ingot is gone forever. Given the rarity of Tumbaga, ascend only your mainline weapons.Quest or story items flagged with a lock icon in the inventory. The table rejects these outright.Jewellery you have not yet decided on; the Jewellery Table lineup is sparse early and the Silver Ingots, once refunded, take a while to replace.Fully enchanted gear. Enchanting Table work consumes Essence Arborum and other rare reagents, and those do not refund on disassembly.40414142Dismantle Versus Disassemble42434344Windrose uses two different refund systems and it is easy to confuse them when starting out.44454546ActionWhereReturnsDismantleBuild menu, Destroy Mode (middle mouse by default; often rebound to F2)100% of base materials on any placed building piece, including walls, floors, roofs, and crafting stations. Upgrade items placed on stations (like an Anvil on the Weaponsmith) do not refund if crafted separately.DisassembleDisassembly TableBase materials and upgrade materials on crafted gear; Tumbaga Ingot from ascension does not return; rare enchant reagents do not return4647The two systems are complementary. If you want to clear an old outpost, dismantle the structures; if you want to clear out old gear, disassemble the items. Both flow into the same chests, so materials mix freely once recovered.47484849Placement Considerations49505051The Disassembly Table does not require a roof. It must be placed inside the bonfire radius so that the returned materials drop directly into your shared chest pool. Placing it near the Weaponsmith Workshop and Armor and Clothing Workshop creates a natural gear-cycling zone: upgrade a weapon, test it, disassemble it if it is not right, and immediately craft the replacement at the workshop next door.51525253Because the 10 Wood, 10 Clay, 4 Copper Ingot cost refunds on dismantle, there is no penalty to relocating the station as your base grows. Drop it anywhere that is convenient, and move it later if you rearrange the layout.54+55+Upgrade Materials Are Not Refunded56+57+A detail not always highlighted in early community guides: when you feed a piece of gear through the Disassembly Table, you do not get back any resources spent on upgrades. The table refunds the base craft cost only. If you upgraded a common copper cutlass from rank zero to rank six, all the sulfur, hardwood, silver ingots, and other upgrade materials you poured into those ranks are gone the moment the disassembly finishes. You recover the cutlass's base materials (a handful of copper ingot and coarse fabric) and nothing more.58+59+This changes the optimal workflow for gear progression in a significant way. The practical rule, confirmed in the community-shared tutorial video:60+61+Save most upgrades for blue-tier gear you find in ruins. Upgrading a common-tier crafted weapon and then recycling it wastes all the upgrade inputs. Wait until you loot a Rare (blue) weapon from an Ancient Ruin or from a boss drop, and invest the upgrade materials there.Upgrade base-crafted gear only to the rank you intend to use. Do not over-invest in a copper-tier weapon you plan to replace within a few hours of play.Disassemble copper gear before you upgrade iron gear. The base-material refund still helps offset the new craft cost, even though none of the upgrade ranks return.62+63+Tumbaga Ascension Is the Only Permanent Lock-In64+65+There is one further wrinkle with ascended (Epic) weapons. Ascension is performed using a Tumbaga Ingot and converts a Rare weapon into its Epic form. The Tumbaga Ingot itself is consumed permanently and cannot be recovered under any circumstance. If you disassemble an Ascended weapon later, the Disassembly Table returns the base materials plus the rank upgrades, but the Tumbaga Ingot does not come back. Because Tumbaga is rare, treat ascension as the one truly permanent decision in the crafting tree and only ascend mainline weapons you are certain to keep.66+67+Rarity and Refund Behaviour68+69+Items not crafted by the player refund a smaller fraction. Looted drops from ruins, chests, and enemies generally return a partial share of their base materials at disassembly. This is the intended exchange: the player did not pay the full resource cost, so the station does not pay out the full resource cost. The exact percentage varies by Rarity System tier and by item type. Common guidance from the community sheet:70+71+Crafted by you: full refund of base materials. Upgrade ranks refund only for gear you crafted and upgraded yourself on your own bench.Looted common or uncommon: partial refund of base materials. Often a handful of the primary ingot type plus smaller amounts of secondary resources.Looted Rare (blue): partial refund at a higher tier, sometimes including a small amount of silver or ironware.Looted Epic: partial refund at the highest disassembly tier. Not a viable source of Tumbaga.72+73+Placement in the Main Base74+75+The community build tutorial puts the Disassembly Table in a corner of the main room. It is a low-traffic station compared to the Workbench or the Alchemy Table, so burning central real estate on it is not a good trade. A back corner next to the weapon crafting table and the armor crafting table creates a natural gear-cycling zone: upgrade a weapon, test it, bring it back for disassembly, and immediately re-craft at the workshop next door without walking across the hut.76+77+The table does not require a roof. You can drop it on a pier, an outdoor deck, or the back foundation strip if your interior layout is crowded. The only placement constraint is the Bonfire radius: recovered materials drop into the shared chest pool automatically, so the table needs to sit inside the radius for the refund to reach your storage.78+79+Disassembly Batching Tips80+81+Batch recycling after a boss run: you often return from a ruin or boss encounter with duplicate blue weapons and armor pieces. Dump everything into the Disassembly Table before going back out, rather than letting loot accumulate in a storage chest.Use the table before switching tiers: right before crafting a new weapon at the next tier, disassemble the old one. The refund pool then contributes to the new craft's cost, which you can see in the Available count in the Workbench recipe panel.Quest items are safe: items flagged as quest or story objects are rejected by the table outright. You cannot accidentally recycle a required item by dumping it in the input slot.Do not disassemble fully enchanted gear: Enchanting Table work consumes rare reagents (Essence Arborum and similar) that do not refund on disassembly. Sell enchanted duplicates at a merchant instead, or keep them as a cheap backup loadout.82+83+Tutorial-Video Shorthand84+85+The build tutorial author summarises the Disassembly Table's role in one line: it is the station that makes crafting experimentation cheap, but it is not a free undo button for upgrades. Know in advance which weapons you plan to keep, do the rank upgrades on those, and recycle everything else for material recovery. Combined with the 100% dismantle refund on placed buildings, the two refund systems together let almost every base-design and gear-choice mistake turn into a short material-shuffle rather than a permanent loss.