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Controls and Keybinds
April 14, 2026 at 09:25 PM
Expand with character customization (O), dig mode (X), ship manage (Q), heavy/F-attack (F), and controller support note
Windrose uses standard keyboard and mouse controls with some unique bindings for ship operation and naval combat. The game supports key rebinding for most on-foot actions, though certain ship controls have limited rebinding options. Controller support is included but community feedback describes it as rough at Early Access launch, with improvements planned across the Early Access window.
Action | Default Key |
|---|---|
Move Forward | W |
Move Backward | S |
Strafe Left | A |
Strafe Right | D |
Sprint | Hold Shift |
Dash/Dodge | CTRL |
Jump | Space |
Crouch | C |
The dash bound to CTRL is one of the most used inputs during combat. Some players rebind it to a mouse side button for easier access during fights. When locked on, dash becomes a dodge that tracks the locked target.
Action | Default Key |
|---|---|
Light Attack | Left Mouse Button |
Heavy / F-Attack (weapon special) | F |
Block / Parry | Right Mouse Button (hold) |
Lock On Target | T |
Switch Target | Mouse Wheel |
Use Firearm | Middle Mouse Button |
Use Healing Item | Hotbar Key (1-5) |
Target lock (T) is essential for reliable combat. Without it, parries and blocks may not face the correct direction. Always lock on before engaging an enemy, especially in multi-enemy situations. The F-attack is a weapon-specific special ability: different weapons (Ghost Captain's Sword, Plague Halberd, etc.) have different F-attack effects and cooldowns.
Action | Default Key |
|---|---|
Summon / Recall Ship | K |
Board Ship | E (interact) or Space when boarding prompt appears |
Steer Ship | A / D (while at wheel) |
Raise / Lower Sails | W / S (while at wheel) |
Fire Cannons | Left Mouse Button |
Aim Cannons | Right Mouse Button (hold) |
Zoom out camera | F (while on ship) |
Open Ship Management | Q (near wheel) |
Ship Inventory | Tab (while on ship) |
Open Map | M |
Loot Floating Debris | Space |
Pressing K summons your ship to the nearest shoreline. This works from anywhere on an island. The ship inventory (Tab) is only accessible while aboard the ship. On-foot inventory uses a separate key. The Q key near the wheel opens the ship management menu for switching cannon ammo types, checking hull health, and viewing crew assignments.
Action | Default Key |
|---|---|
Interact / Pick Up | E |
Open Inventory | I (on foot) / Tab (on ship) |
Open Crafting Menu | E (at crafting station) |
Open Building Menu | B |
Open Map | M |
Drop Partial Stack | Q |
Quick Transfer | Shift + Click |
Character Customization | O (reopens customizer anywhere) |
Dig Mode (Shovel equipped) | X |
The Q key for dropping partial stacks is a quality-of-life feature that makes resource management much smoother. When in a storage container, pressing Q on a stack lets you split it for organized storage. The O key to reopen character customization lets players change hair, tattoos, and cosmetic appearance anywhere in the game without visiting a specific station.
Action | Default Key |
|---|---|
Open Build Menu | B |
Place Structure | Left Mouse Button |
Rotate Structure | Mouse Wheel |
Cancel Placement | Right Mouse Button |
Demolish Structure | Selected in build menu demolition mode |
The building system uses silhouette-based placement. Structures snap to valid positions. Some structures like the Wharf must be placed on a shoreline, while crafting stations like the Alchemy Table require a roof. Demolition mode returns 100% of materials, which is different from disassembling crafted items at the Disassembly Table (partial recovery).
With a Shovel equipped (crafted at Workbench for 3 Copper Ingots + 10 Wood), pressing X toggles Dig mode. In Dig mode, the player can excavate marked spots for buried treasure (e.g., the Rapier of a Thousand Cuts under the leaning tree with a red rag) and dig for worms used as fishing bait. Dig mode is also required for the Fifteen Men on a Dead Man's Chest quest.
Pressing Shift+Tab opens the Steam overlay. From there, right-clicking a friend opens the "Invite to Play" option for co-op multiplayer, alongside standard Steam chat and browser functionality.
Most on-foot keybinds can be rebound through the Settings menu. WASD movement, combat inputs, and interaction keys are all customizable. However, ship controls have limited rebinding options in the current Early Access build. The Tab key for ship inventory appears to be hardcoded and cannot be changed. Community feedback has requested more comprehensive rebinding support, particularly for ship controls. The developers have been responsive to quality-of-life requests during the demo period, so improved rebinding is expected in future updates.
Full controller support is included at Early Access launch but community feedback describes the mapping as rough, with some actions feeling awkward compared to keyboard. Kraken Express has indicated controller improvements are part of the post-demo QoL roadmap announced March 23, 2026, and deeper controller refinement is expected across the 1.5 to 2.5 year Early Access period.
Common rebinds recommended by experienced players:
Action | Recommendation |
|---|---|
Dash (CTRL) | Rebind to a mouse side button for quicker access during combat |
Lock On (T) | Consider rebinding closer to WASD if you find T awkward to reach during movement |
Healing items | Assign your most-used healing item to an easily accessible hotbar slot |
F-attack | If your weapon's F-attack is critical to your build, ensure it sits on a key you can press without breaking WASD |
System Requirements - PC specs
Getting Started - new player guide
Combat - combat mechanics
Tips and Tricks - gameplay tips