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Agile
May 8, 2026 at 08:50 AM
Removed redundant H1 heading from article body
Agile is a talent in the Fencer branch of the Windrose Talent System. Reduces the Stamina cost of Dash and Jump movement actions. Does not affect attack Stamina. The 40% reduction at rank 3 is the largest single stamina-economy cut available in the tree.
Property | Value |
|---|---|
Branch | |
Tier | 1 |
Max rank | 3 |
Points per rank | 1 |
Rank | Stamina cost reduction on Dash and Jump |
|---|---|
Rank 1 | -15% |
Rank 2 | -27.5% |
Rank 3 | -40% |
Mandatory for agile melee builds that rely on constant dash-cancels and jump-attacks.
Marathon Runner (flat max-Stamina pool)
Perfected Form (two-handed attack Stamina cut)
Fencer branch overview
Talent System the four-branch progression framework
Stats and Talents stat allocation and respec
Agile is the Fencer branch's dash-economy talent, tuned around one-handed builds that dodge out of combos rather than parry them. A rank-3 Agile Fencer can chain dash-cancels that a rank-0 character simply does not have the Stamina pool to attempt, which changes how aggressively the build can press lanes in pirate camps and boss arenas.
Dashing an attack combo costs approximately 30 Stamina from a 100-Stamina pool at rank 0. At rank 3 Agile, the same combo dash costs 18 Stamina, freeing 12 Stamina per dash for swings. Over ten dashes in a prolonged boss fight, that is 120 Stamina of spare budget, roughly four to six extra swings depending on the weapon.
Jumps also benefit. Aerial finishers that require jump height (some one-handed weapons pair well with jump-attack openers) become sustainable under Agile.
Agile does not reduce Stamina for swings or blocks. Pair with Perfected Form on two-handed hybrid builds that want both reductions.