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Update History
September 12, 2026 at 12:58 AM
Initial version (2026-09-11)
WARDOGS publishes its patch notes as storefront announcements. This page collects them newest first, starting with the notes that shipped alongside the early access launch. Changes made during the invite-only test rounds were never published as patch notes in this form and are covered under Playtests instead.

The build that entered early access is Season 1. The developers have said each season will carry a different experience curve with a different item order, so the unlock levels and prices below describe Season 1 rather than permanent values.
A client hotfix released on launch day to deal with the opening hours of service trouble. Installing it forced every logged-in player to close the game, put everyone back into the login queue on relaunch, and let players through in controlled batches that the developers widened as servers were confirmed to be populating. It targeted three symptoms:
Players unable to join servers.
Players being unexpectedly kicked from servers during play.
Extended login queue times.
The full account of that day, including the sales and review figures that came with it, is under Early Access Launch.
Published alongside the pre-load, two days before servers opened, this is the largest set of notes the game has had. It covers exploits, moderation, the server browser, voice chat, vehicle handling, performance, and a full re-pricing and re-levelling of progression. Its economy and unlock lists name the six progression tracks the game ships with: Career, Medic, Support, Driver, Pilot and Recon.
An exploit that let players reach an unintended position on a church roof was closed. A new report tracking system was added, and reports are now weighted so that repeat and bad faith reporters carry less influence. Cheater bans are announced in server when match termination is turned off, and the kicked-from-server message now appears only when a player was actually banned.
Server browser filtering was reworked, community server images no longer scale incorrectly, and the host-a-server button links straight to the hosting page. On voice, a bug that killed voice permanently after a failed join was fixed, with stale channel rejoins, push-to-talk targeting and re-login all recovering properly afterwards. Voice reliability under load was improved and a visible communication status added. These systems are described under Servers and Anti-Cheat.
The Z20 Lakota received a balance pass and a fix for sluggish pitch, and the rattle on its chase camera rotation was brought down by 6 dB. Helicopter input damping now applies to every input device. Vehicle turrets gained a maximum operator rotation speed, a DPI issue affecting tank aiming was fixed, and the 155mm, 122mm and flare deployables now take up more room in a loadout.
DLSS frame generation can now be turned off without restarting the game, and the render target pool is configurable. Shadow cache refreshes were reduced, which cuts hitching when taking control of a character, and shadow quality is now clamped to low on high benchmark scores rather than switched off entirely. A legacy graphics dependency was removed and dropped items no longer affect navigation. Two crash paths in the frame generation pipeline were fixed, along with crashes involving buildables, closing a chatbox entry tooltip, network calls scheduled off the game thread, and firing a weapon whose owner had left. GPU crash reports now carry more detail so the team can act on them faster, and startup was made more reliable with clearer messages and a route to recovery when something fails early.
The experience curve was deliberately slowed for launch. The developers explained the reasoning in the notes: levels 10 to 20 were slowed and the curve flattened from 35 onward so that a median player at 20 to 25 hours sits around level 20, while the top 5 percent chasing the expensive items have to grind for them. Artillery moved to Career level 90 and the Heavy Tank to Driver level 35, and the Driver track was reordered to give a steadier escalation through attack vehicles. Levels below 6 were left alone.
Level | Previous XP | Season 1 XP | Change |
|---|---|---|---|
6 | 8,750 | 9,250 | 5.7% slower |
10 | 25,000 | 35,000 | 40.0% slower |
15 | 54,750 | 110,000 | 100.9% slower |
20 | 111,500 | 250,000 | 124.2% slower |
25 | 192,000 | 325,000 | 69.3% slower |
30 | 293,750 | 400,000 | 36.2% slower |
35 | 416,500 | 500,000 | 20.0% slower |
40 | 551,250 | 650,000 | 17.9% slower |
45 | 689,500 | 800,000 | 16.0% slower |
50 | 838,000 | 1,000,000 | 19.3% slower |
Two experience awards were cut at the same time. A player kill scored from an air vehicle dropped from 300 XP to 250 XP, and selling a supply crate item worth under $75 dropped from 25 XP to 1 XP. The supply crate purchase curve was rescaled from a 25 to 250 range down to 1 to 200, so low value items are priced sensibly and cannot be farmed.
Fourteen prices moved at launch, listed here with the track they belong to. Vendor entries are bought directly rather than unlocked on a track. How cash is earned and spent is covered under The Cash Economy.
Track | Item | Previous price | Season 1 price |
|---|---|---|---|
Vendor | Forward Operating Base | $2,500 | $7,500 |
Vendor | Large Hammer | $1,600 | $2,400 |
Career | Artillery Tank | $400,000 | $500,000 |
Recon | 6-10x MRAD scope | $25,000 | $40,000 |
Recon | 6-10x MOA scope | $30,000 | $45,000 |
Support | Medium Hammer | $10,000 | $25,000 |
Support | Large Hammer | $25,000 | $75,000 |
Pilot | Small armoured supply crate | $5,000 | $10,000 |
Pilot | Little Bird with miniguns | $25,000 | $50,000 |
Pilot | Z20 Lakota | $50,000 | $35,000 |
Driver | URAL | $50,000 | $35,000 |
Driver | Dune Buggy | $35,000 | $25,000 |
Driver | Kodiak Flatbed | $15,000 | $35,000 |
Driver | Music Tape H | $5,000 | $2,500 |
Vendor prices for the Forward Operating Base and the Large Hammer were raised specifically to make buying either one more of a decision. Building with them is covered under Base Building and Destruction.
Unlock levels moved across four of the six tracks. Two items changed track entirely: the Music Tape H moved from Pilot to Driver, and the Heavy Tank from Career to Driver.
Track | Item | Previous level | Season 1 level |
|---|---|---|---|
Career | Sports Parachute | 36 | 35 |
Career | Large Backpack | 56 | 55 |
Career | 762x54mm AP | 83 | 82 |
Career | 556mm AP | 85 | 83 |
Career | Deagle | 90 | 85 |
Career | Artillery Tank | 55 | 90 |
Medic | PP-19 50 round drum magazine | 33 | 29 |
Support | Large Hammer | 7 | 8 |
Driver | URAL | 4 | 3 |
Driver | Kodiak Assault | 8 | 6 |
Driver | Dune Buggy | 10 | 8 |
Driver | Kodiak Flatbed | 2 | 10 |
Driver | Large Supply Crate | 20 | 16 |
Driver | URAL Covered | 30 | 18 |
Driver | Music Tape H | Pilot 28 | Driver 23 |
Driver | URAL Attack | 40 | 25 |
Driver | Humvee with minigun | 35 | 30 |
Driver | Heavy Tank | Career 35 | Driver 35 |
These are the individual weapons, vehicles and attachments the developers have named in their own patch notes. They are not a published roster, and the wider set of gear available in a match is described under Loadouts and Arsenal.