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Development - 13 revisions
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Added the Season 2 launch and the 16 October backend update to the development timeline, and re-dated the rating and console checks
Added 3 million sales, the Best Early Access Game nomination, the Season 2 date and press conference, the clip contest extension and reveal, and the studio's PEGI statement
Corrected development length to four years, dated the console versions to 2028, moved release plans to past tense, added the 60 fps performance bar and the two named graphics presets, the standalone Supporter Pack price, and the clip contest terms
Added regional pricing table and Supporter Edition contents, recorded the 3 September showcase outcome and the follow-up apology, noted the 10 September launch trailer and community server pre-orders
Moved the pre-order and closed beta line into past tense, and added the September showcase and the gamescom trailer to the release runway
Updated release plans with the 10 September 2026 early access date, pre-orders and closed beta, the $39.99 price and Supporter Edition, one million wishlists, and the launch map count
Updated release plans for the August 2026 closed alpha, named Derby as the studio base, and added national age ratings and content notices
Added the early access pricing plan, performance and level-design research, and closed playtest details
Added design philosophy section (arcade vs simulation balance) and a link to system requirements
Corrected language count to fourteen and confirmed engine, anti-cheat, mod origin, and release window
Deep-harvest update: cash-and-experience progression, Hot Zone, combat roles, vehicles, forward operating base, engine and 2027 launch (2026-06-08)
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