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Every playable character in Varsapura follows a consistent ability structure: a normal attack combo (with light and heavy hit variants), one skill on a cooldown timer, and one ultimate ability for high-damage moments. This framework gives each Hollowone the same toolkit categories while allowing their specific attacks and animations to be completely unique.
Normal attacks
Normal attacks form the bread and butter of combat. Players can chain light attacks into combos and mix in heavy attacks for stronger hits that may have additional effects like launching enemies or breaking guard. Each character's normal attack chain reflects their weapon:
Hollowone: Fast umbrella strikes with the Snake Scale Umbrella. Wide arcs that can clip multiple enemies. Her heavy attacks include throwing the umbrella as a projectile.
Sayuki: Mid-range swings with oversized police documents. Pages scatter on impact. Her attacks cover a moderate area, making her effective against clustered enemies.
Dokki: Slow, sweeping wrecking ball strikes. Each hit lands with heavy impact and knockback. She is the slowest attacker of the three but deals the most damage per hit.
Skills
Each character has one skill tied to a cooldown timer. Once used, the skill enters a cooldown period before it becomes available again. Skills are more powerful than normal attacks and often have tactical applications beyond raw damage. The specific skills for each character were shown briefly in the demo:
Hollowone's skill appeared to involve a special umbrella maneuver with greater range or damage
Sayuki's skill summoned enlarged document stacks to smash enemies from above
Dokki's skill involved a forward charge or a heavier swing
The cooldown system prevents players from relying on skills exclusively. Normal attacks fill the gaps between skill uses, and the character swapping system lets players rotate through characters to have a skill available at all times.
Ultimate abilities
Each character's ultimate is their strongest attack. Ultimates are high-damage, visually dramatic, and typically affect a large area. In the demo:
Hollowone's ultimate involved a cinematic umbrella combo that dealt sustained damage to surrounding enemies
Sayuki's ultimate released massive documents in a wide-area airburst pattern
Dokki's ultimate was a leaping ground-pound that devastated all enemies in a large radius
How ultimate abilities charge has not been confirmed. In miHoYo's other games, ultimates typically charge through dealing and receiving damage, or through specific gameplay triggers. Varsapura likely uses a similar energy system, though the exact mechanics may differ.
Intro and outro attacks
Beyond the three main ability types, each character also has intro and outro attacks that trigger during character swaps. These transition moves are part of the Cooperative Technique system and add another layer to each character's combat identity.
Comparison to miHoYo's other games
The ability structure closely mirrors Genshin Impact (normal attacks, one elemental skill, one elemental burst) and Zenless Zone Zero. The terminology differs (Varsapura does not use the word "elemental" since it does not appear to have an elemental damage system like Genshin's pyro/hydro/electro framework), but the underlying pattern is the same. What changes is the feel: Varsapura's photorealistic Unreal Engine 5 rendering and motion-captured animations give each ability a heavier, more grounded impact compared to the stylized effects in miHoYo's anime-aesthetic titles.