Weapons in Varsapura are not standard military hardware. Each Hollowone character uses a unique, often unconventional weapon that reflects their personality and fighting style. The three characters shown in the 31-minute demo use an umbrella, bureaucratic documents, and a wrecking ball.
Confirmed weapons
Item | Details |
|---|---|
Hollowone | Snake-scale umbrella for melee strikes, throwing, and aerial gliding |
Sayuki | Police documents and folders weaponized into bludgeoning instruments and area attacks |
Dokki | Customized wrecking ball / flail for slow, devastating crowd-clearing hits |
Attack structure
Each character's weapon supports a consistent combat structure:
Normal attacks with light and heavy variants forming combo chains
One skill with a cooldown for tactical use
One ultimate ability for high-damage situations
Intro and outro attacks triggered by character swapping for the Cooperative Technique system
Design philosophy
The weapon choices signal that Varsapura wants its characters to feel distinct from each other and from other action RPGs. A game about supernatural government agents fighting psychic corruption could default to standard guns and swords. Instead, weaponized paperwork and a snake-themed umbrella create immediate visual identity for each character.
Stamina and resource management
Combat actions are constrained by a stamina/energy indicator visible in the HUD. This prevents infinite combo spam and forces players to manage their offensive output. The exact recovery rate and how it interacts with different weapon types has not been detailed.
Environmental interactions
The demo showed destructible environments during combat. Weapon attacks can break objects, scatter debris, and interact with the physical space. Whether specific weapons have unique environmental interactions, like Dokki's wrecking ball being more effective at destroying structures, is unconfirmed.