This article is incomplete
Some sections are missing or need additional details. Help improve it by contributing.
Intro and outro attacks are the combat moves that play during character swapping in Varsapura. Every playable Hollowone has a unique intro attack (performed when swapped into the active slot) and a unique outro attack (performed when swapped out). These transition attacks create brief windows of coordinated damage from two characters simultaneously and form the foundation of the Cooperative Technique system.
How they trigger
When a player presses the swap button during combat, two things happen in rapid sequence:
The current active character performs their outro attack as they leave the field
The incoming character performs their intro attack as they enter the field
The transition is near-instant. The outro flows directly into the intro with no gap, meaning enemies are hit by both attacks in a tight window. This makes character swapping an offensive action, not just a roster change.
Confirmed intro and outro attacks
The 31-minute gameplay demo showed transition attacks for three characters:
Hollowone (protagonist): Her intro involves a quick Snake Scale Umbrella thrust that closes distance to the nearest enemy. Her outro was a wide umbrella sweep that clears space before she exits.
Sayuki: Her intro sends a burst of weaponized documents in a fan pattern. Her outro involves slamming a heavy folder into the ground as she departs.
Dokki: Her intro is a dramatic lunge that grabs the nearest enemy and throws them. Her outro swings the wrecking ball in a full circle for area damage.
Strategic timing
Swapping at any point in combat triggers the transition attacks, but timing the swap at the end of a combo chain produces stronger results. The demo showed players completing a normal attack string with one character, then swapping at the final hit. The outro of the combo and the outro attack of the swap stacked together, followed immediately by the incoming character's intro. This created a triple-hit window: combo finisher, outro, and intro.
The timing element rewards players who learn each character's combo rhythms. Swapping mid-combo is valid but less optimal than swapping at the natural breakpoints in an attack chain.
Defensive swapping
Intro and outro attacks also have defensive applications. Players can swap defensively to:
Pull a low-health character out of danger (the outro attack provides brief invincibility frames in many action RPGs, though this has not been confirmed for Varsapura)
Bring in a character whose abilities counter a specific enemy type
Reset cooldowns by rotating through the roster, using each character's skill and then swapping to the next
Connection to Cooperative Technique
The intro/outro system feeds into the broader Cooperative Technique framework. While basic swaps always trigger transition attacks, building a gauge or meeting specific conditions may unlock stronger cooperative moves. The exact relationship between standard transition attacks and the full Cooperative Technique system has not been fully detailed, but the demo suggested there are levels of swap effectiveness beyond the base intro/outro.
Comparison to other games
Tag-in combat systems appear in several action games. Zenless Zone Zero uses a similar swap attack structure with its 3-character parties. Devil May Cry 5 allows switching between three characters mid-combo. Marvel vs. Capcom fighting games pioneered the tag-in attack concept in the fighting game genre. Varsapura's version is closest in feel to Zenless Zone Zero, though the photorealistic Unreal Engine 5 rendering gives the transitions a heavier, more physical weight.