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Lanterns - Version 1 vs Version 2
Sep 14, 2026, 01:11 AM
Created Lanterns page covering the dual checkpoint and upgrade role and the risk loop around them
Sep 14, 2026, 01:18 AM
Updated internal link states after new pages were added (2026-09-12)
11Lanterns are the anchor points of Valor Mortis. They are where William respawns after death, where he refills his healing flask, and where he spends Catalysts to become stronger. Reaching one is the unit of progress the whole game is measured in.2233Two Jobs at Once4455Most of the tension in the game comes from the fact that the lantern is both things at the same time.6677FunctionWhat it means in playCheckpointResting sets your respawn point. Die anywhere ahead of it and you come back hereUpgrade stationCatalysts are converted into permanent improvements only at a lanternRefillHealing flask charges are restored when you rest88Because banking and spending happen in the same place, a large unspent balance is always at risk. Progress you have not carried back to a lantern is progress you can still lose, which is what makes the decision to push one more room a real decision rather than a formality.991010The Loop111112121. Leave a lantern with a full flask and an empty balance.131314142. Fight through Eternal Guard soldiers and pick up Catalysts.151516163. Decide whether to bank what you have or press on for more.171718184. Reach the next lantern, rest, spend, and move the checkpoint forward.19192020Dying breaks the loop at step three. Your carried Catalysts are dropped where you fell and can be recovered, but dying again before you reach them wipes the balance. The Catalysts and Progression page covers that recovery rule in full.21212222Reliability23232424Lanterns are systems, not scenery, and the studio has patched them. A June 2026 hotfix for the demo listed a change that adjusted lantern interactions to be more consistent and stable across both levels, which is a useful reminder that the interaction had rough edges in the demo build and that its behaviour at launch is the version to trust.25252626Practical Advice27272828Treat each lantern as a goal in its own right, not as a waypoint on the way to a boss.Spend small balances rather than carrying them into unfamiliar ground. An upgrade you already own cannot be dropped.When you are recovering a dropped stack, take the safest route back even if it means walking past fights you would normally take.Rest before a boss door rather than after clearing the approach, so you go in with full flask charges.29293030The Getting Started page fits this advice into the wider early game.31313232What Is Still Open33333434As of September 13, 2026, across the official store listing, the official site, the studio's Steam development posts and the published trailers, the studio has not said how many lanterns a chapter contains, whether lanterns can be fast-travelled between, whether lighting one respawns the enemies around it, or whether the flask itself can be upgraded to hold more charges. The Combat page covers what the display shows about flask charges during a fight.