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The Scion
August 7, 2026 at 10:28 AM
Added the expanded Atlantean cosmology framing, Qualopec's role with the Inca in Peru, the triumvirate naming, and the scannable in-world documents that deliver this background
The Scion is described as an artifact of immeasurable power, tied to the lost civilization of Atlantis. It does not exist as a single whole at the start of Lara Croft's adventure; its pieces are scattered across the world. Recovering every piece is the central objective that drives Legacy of Atlantis from its opening to its conclusion.
Atlantis is the lost civilization at the heart of Legacy of Atlantis, and the game's title references the Scion's origins. Official materials name the Scion's three creators: Qualopec, Tihocan, and Natla. These three names are confirmed for the reimagining in official pre-launch copy. Natla is referenced as an antagonist carried over into the reimagining from the original 1996 storyline.
The studio has framed the project as a "love letter" to Core Design's original game, honoring its DNA and intent while expanding the storytelling around the artifact. The Scion's detailed Atlantean history, mystical powers, and the wider lore that surrounded the artifact in the 1996 game form part of the original story that the reimagining may rework; specific details for the new version have not been confirmed ahead of launch.
Later official material has expanded on how the three creators sit in the world. The narrative director has described Qualopec and the Incan city of Vilcabamba as expanded from background relics of the original story into part of a much larger Atlantean cosmology tied to creation, the elements and the Scion itself. In Peru, Qualopec is presented as an Atlantean who gave the Inca knowledge for which they revered him, and who helped control the dinosaurs of the hidden valley while he was active.
The framing is that each region is a chapter in a single pattern rather than a set of unrelated stops, with Peru as the beginning of that pattern. The three creators are collectively referred to as a triumvirate in official merchandise naming.
Lara can scan objects in the world to surface written documents about the civilisations she passes through, which is the main way this background is delivered during play.
The scattered pieces of the Scion draw Lara to four confirmed locations: the jungles of Peru, ancient ruins in Greece, the deserts of Egypt, and a mysterious Mediterranean island. The developers have not detailed how many pieces exist or how they are distributed. Along the way Lara faces savage wildlife (including confirmed wolves, feathered dinosaurs such as velociraptors, and the returning Tyrannosaurus rex, now redesigned with red feathers), human mercenaries, and mythological creatures, and must solve deadly contraptions. Confirmed puzzle mechanics include manipulating water flow, redirecting light beams, activating pressure plates, and deciphering symbols, alongside carried-over hazards such as rolling boulder traps.
The exact nature of the Scion's power, its detailed history within Atlantean civilization, and the full roster of those who oppose Lara's recovery efforts have not been confirmed in pre-release materials. Those details are expected to emerge through the game's storytelling. Plot specifics from the 1996 original are not confirmed beat-for-beat for this reimagining.