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Track all wiki edits and revisions for Tomb Raider: Legacy of Atlantis
“Pointed the Natla link at the story page, where the antagonist material actually is, instead of the artifact page”
“Removed a repeated in-body link to the Scion page added earlier today”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Corrected controller support from DualShock to DualSense to match the store listing”
“Embedded an in-game traversal screenshot in the abilities section”
“Corrected the publisher credit to Amazon Game Studios and added the PS5 Pro Enhanced display modes”
“Recorded that the human mercenaries are confirmed as Natla’s, the first link between her and the enemies Lara fights”
“Added the confirmed origin of Lara’s dual pistols and how her other weapons are acquired”
“Added the studio combat breakdown (aim assist, over-the-shoulder dodge, contextual acrobatics, cover), the Conrad Roth pistols, and the PS5 Pro Enhanced modes”
“Added leopards, crocodiles, pack berserk behaviour and the three mercenary roles serving Natla; rewrote the Focus Mode description in the studio’s own terms”
“Added the sixth behind-the-scenes episode and corrected the publisher credit to Amazon Game Studios”
“Removed a repeated in-body link to the Scion page, keeping the first mention and the table link”
“Corrected screenshot alt text to match what the images actually show”
“Corrected screenshot alt text to match what the images actually show”
“Corrected screenshot alt text and moved screenshots to the sections they actually illustrate”
“Corrected screenshot alt text and moved screenshots to the sections they actually illustrate”
“Corrected screenshot alt text to match what the images actually show”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Replaced placeholder image alt text with descriptions of what each screenshot actually shows”
“Added 1 official screenshot illustrating the section”
“Added 1 official screenshot illustrating the section”
“Added 1 official screenshot illustrating the section”
“Added age ratings and the full language breakdown, corrected the developer partnership framing, and removed an unsourced PS5 Pro claim and an unsupported February 13 regional date”
“Added sections on the expanded Atlantean cosmology and on how this Lara relates to the recent trilogy, and flagged the in-world magazine feature as marketing fiction rather than confirmed narrative”
“Added a design and appearance section covering the jade necklace, ice axe and Kam Yu character sculpt, plus performance background and the confirmed traversal, survival and Focus Mode abilities”
“Added full credited leadership table, Flying Wild Hog studio locations, the twelve-language breakdown and the Polish voice-over story, and the five-episode mini-documentary series; corrected the studio-lead framing and removed an unsupported February 13 regional date”
“Added confirmed traversal kit, cooking and resource system, Quipu and waterfall puzzles, optional scanner hints and regional age ratings; corrected the Focus meter fill condition and removed an unsourced PS5 Pro enhancement claim”
“Initial version (2026-08-07): confirmed puzzle mechanics, the three named Peru puzzles, the optional hint system and returning hazards”
“Initial version (2026-08-07): confirmed creature roster for Peru, the reworked Tyrannosaurus rex encounter, and Focus Mode”
“Clarified that only the opening stretch of the Lost Valley is combat-free; velociraptors and the T-Rex appear later”
“Added the hands-on scanner mechanic to exploration and corrected controller support to DualSense”
“Added developer statement on generative AI usage and Lara Croft being fully human-crafted (2026-07-12)”
“Added internal navigation link to the Locations page”
“Added internal navigation link to the Locations page”
“Added internal navigation link to the Locations page”
“Added internal navigation link to the Locations page”
“Added wikilinks to related pages”
“Added wikilinks to related pages”
“Added Steam Achievements and DualShock support to the PC feature list; added wikilinks”
“Added feathered-dinosaur redesign detail, three-pillar framing, and Steam Achievements/DualShock to the features list; added wikilinks”
“Added June 2026 deep-dive leadership credits (Siqueira, Adams, Tomaszewski) and a project leadership table; added wikilinks”
“Expanded abilities with the Focus system, dodge, and confirmed traversal moves from hands-on coverage”
“Added combat controls and Focus system from hands-on coverage; removed unverified bear enemy; added traversal and Lost Valley exploration detail”
“Added Collector's Edition price and a Future Games Show deep-dive section”
“Updated release date to February 12 2027, added Nintendo Switch 2, editions and pre-order bonuses, confirmed dual pistols/grappling hook/puzzle mechanics, and system requirements”
“Updated release date to February 12 2027, added Nintendo Switch 2, editions and pre-order bonuses, confirmed dual pistols/grappling hook/puzzle mechanics, and system requirements”
“Updated release date to February 12 2027, added Nintendo Switch 2, editions and pre-order bonuses, confirmed dual pistols/grappling hook/puzzle mechanics, and system requirements”
“Updated release date to February 12 2027, added Nintendo Switch 2, editions and pre-order bonuses, confirmed dual pistols/grappling hook/puzzle mechanics, and system requirements”
“Updated release date to February 12 2027, added Nintendo Switch 2, editions and pre-order bonuses, confirmed dual pistols/grappling hook/puzzle mechanics, and system requirements”
“Embedded 1 screenshot (Phase 7 image embed 2026-05-26).”
“Embedded 1 screenshot (Phase 7 image embed 2026-05-26).”
“Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).”
“Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).”
“Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).”
“Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).”
“Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).”
“Removed speculative unified-timeline claims, kept Catalyst as separate”
“Removed unverified loadout table, cosmetic, and canon claims”
“Removed unverified weapon and engine-feature claims, hedged traversal”
“Removed unverified studio, cosmetic, and Catalyst sequel claims”
“Removed unverified support studio and added Catalyst disambiguation”
“Add screenshot”
“Add screenshot”
“Development history covering the Game Awards 2025 reveal, studio roles, Amazon Games publishing, the 30th anniversary context, and the pre-launch wetsuit cosmetic”
“Overview of the game's narrative premise, expanded storytelling framing, and confirmed unified-timeline positioning”
“Overview of confirmed gameplay systems: rebuilt combat and exploration, traversal, swimming, puzzles, challenge tombs, and dual pistols”
“Character article covering Lara Croft as confirmed for this game: voice actor, signature weapons, and role as protagonist”
“Initial overview article covering game identity, developers, platforms, release window, and premise (pre-release)”