Loading...
Lara Croft
August 7, 2026 at 10:31 AM
Replaced placeholder image alt text with descriptions of what each screenshot actually shows
Lara Croft is the sole playable character in Tomb Raider: Legacy of Atlantis. Voiced by Alix Wilton Regan, she is the series' iconic British archaeologist and adventurer, brought to life in this reimagining with new performance capture work.
Alix Wilton Regan voices Lara in this title, taking over from Camilla Luddington, who voiced the character across the 2013 to 2018 Survivor trilogy. The same actress also voices Lara in the separately announced sibling game Tomb Raider: Catalyst, providing voice continuity across both newly revealed titles. Scott Amos, the Head of Studio at Crystal Dynamics, has described the casting as bringing the right mix of "wit, charm, and charisma" together with "emotional depth and confidence" for modern Tomb Raider storytelling.
In her own remarks during the press tour around the reveal, Alix Wilton Regan has framed her approach with the phrase "no Laras left behind," noting that she has played the games and studied the prior portrayals to bring a performance that honors what came before while opening a new era. She has called this period of the franchise the start of a "Golden Age" for Tomb Raider.
The studio has described keeping a confident version of Lara Croft for the reimagining. Her detailed biography, age, and family background have not been laid out for the new version ahead of launch.
Alix Wilton Regan has said she spent three years in the role before the game was shown publicly, studying recordings of every previous performance. She sums this Lara up in one word, "unapologetic", and describes her as someone who walks into a room knowing she has a right to be there, capable of questioning herself without ever being insecure.
The team has framed the performance as cumulative rather than a reset. Their phrase for it is that no Laras are left behind: the 1996 original, the studio's own later entries and the more recent trilogy all feed the portrayal. The narrative director expects returning players to hear the strongest echoes of the Legend-era Lara, with flashes of the classic and recent versions throughout.

Lara's silhouette is deliberately the recognisable one: the teal tank top, shorts, the braid and twin thigh holsters. The character sculpt is the work of Kam Yu, who has now built three generations of the character.
Details from the recent trilogy are carried on her deliberately. She wears the jade necklace, and still carries the ice axe on her adventures. Her hairstyle blends the classic bangs and braid with the flyaway wisps of the later design, which the experience director describes as a quiet visual reminder that this version of Lara lived through those earlier events. The team's stated position is that those events are her past but do not bind her, and that she is in a different phase of her life in this game.
The studio has also said it drew on her internal journey from the 2013 entry, tying those experiences more closely into the canon this game presents.
Lara is a highly capable adventurer who explores treacherous environments, solves puzzles, and fights lethal predators. Confirmed for this reimagining, she wields her iconic dual pistols along with other unlockable weapons, and uses acrobatic abilities to attack enemies. For traversal, she relies on her strength and agility together with a grappling hook to climb, leap, and swing across the environment. Beyond these confirmed abilities, her complete weapon roster and the full detail of her movement systems have not been laid out. Equipment and ability lists specific to the 1996 original are not confirmed for this reimagining unless restated for the new version.
Hands-on play has shown more of how she fights and moves. She fires her dual pistols with the right trigger and can aim with the left, rolls and cartwheels away from danger with the dodge button, and builds a Focus meter in combat that she can spend on a slow-motion gymnastic flip to keep shooting while evading. For traversal she leaps between ledges, swings from poles, fires a grappling hook across wide gaps, and dives into water to swim.

The studio has confirmed the shape of her traversal kit: jumps, sprinting, climbing and a wall scramble, plus a grapple tool used to swing, ascend, rappel and manipulate objects during puzzles. Her survival options run through gathered resources, which she can cook into dishes that grant buffs or brew into healing tonics.
Focus Mode is the system that reconciles her acrobatics with modern shooting. Dealing and taking damage fill the meter; spending it drops the game into bullet time so an evasive flip becomes an opportunity to keep firing rather than a moment of vulnerability. The game director has singled out the return of the dual pistols as the thing he is proudest of, describing the challenge as finding a version that is fun and balanced in modern combat.
Two cosmetic outfits are tied to pre-orders and editions. The Survivor Outfit is the Standard Edition pre-order bonus, and the Parisian Fugitive Outfit comes with the Deluxe Edition. Both are early-unlock outfits available within the game itself. Lara’s default appearance keeps the confident, capable presentation the studio has described for the reimagining.
Lara's goal throughout Legacy of Atlantis is to locate and recover the scattered pieces of the Scion, an artifact of immeasurable power tied to the lost civilization of Atlantis. Her hunt takes her across four confirmed regions: the jungles of Peru, ancient ruins in Greece, the deserts of Egypt, and a mysterious Mediterranean island.