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Gameplay Overview
May 26, 2026 at 01:37 PM
Embedded 1 screenshot (Phase 7 image embed 2026-05-26).
Tomb Raider: Legacy of Atlantis rebuilds its gameplay systems entirely. The studio has confirmed that both combat and exploration have been reimagined from scratch rather than carried over from the 1996 original's mechanics. The result is a modernized action-adventure that honors the tone and spirit of the source material.

Will Kerslake, the Game Director, has summarized the design philosophy as making the original "feel like 1996, but play in 2026." In practice this means systems like combat and traversal have been completely re-tuned to meet modern standards while signature moments and the franchise's core identity are preserved. Scott Amos, the Head of Studio at Crystal Dynamics, has described the project as a "love letter" honoring Core Design's original DNA and intent.
The studio has stated that the controls and camera are modernized so the game feels like a modern third-person action title rather than the original 1996 release. Difficulty has been adjusted for modern player tastes. Specific control bindings and the exact control scheme have not been detailed ahead of launch.
Exploration is a confirmed pillar of the game and has been rebuilt from the ground up. Lara navigates treacherous landscapes across the four confirmed regions, with traversal across vertically layered environments. Areas that appeared only as flat background images in the 1996 original are now fully realized 3D environments in the reimagining. The studio has not detailed the specific movement mechanics, climbing systems, or swimming systems for the new version ahead of launch.
Combat has been fully rebuilt for modern controller-based play. Lara faces lethal predators and wildlife throughout the adventure. Two signature creature encounters from the original have been publicly confirmed as carried over in reimagined form: a wolves encounter and the Tyrannosaurus rex set piece. Scott Amos has described the T-Rex as "reborn as a contemporary action-adventure set piece," intended to create a brand-new memory for new players while feeling for longtime fans like experiencing that moment for the first time again.
The specific weapon loadout, enemy roster, and combat mechanics for the new version have not been detailed in pre-release materials. Weapon and enemy lists from the 1996 original are not confirmed for this reimagining, since combat was rebuilt from scratch.
Puzzle-solving is a confirmed major pillar. The studio has described puzzles built around deadly contraptions, with rolling boulder traps publicly confirmed as one of the carried-over hazards from the original. Specific puzzle mechanics, the number of optional tombs or challenges, and any reward structures have not been announced.
The game runs on Unreal Engine 5, which the studio uses to deliver photorealistic environments across the four confirmed regions. The Steam store listing confirms eleven language options. Additional technical specifications such as frame rate targets, ray tracing settings, or accessibility features have not been confirmed.