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Gameplay Overview - 14 revisions
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Rewrote Focus Mode around the studio's own slow-time description, added the not-a-cover-shooter framing and a Progression section, corrected the age ratings table and fixed the studio head's name spelling
Added the studio combat breakdown (aim assist, over-the-shoulder dodge, contextual acrobatics, cover), the Conrad Roth pistols, and the PS5 Pro Enhanced modes
Corrected screenshot alt text and moved screenshots to the sections they actually illustrate
Replaced placeholder image alt text with descriptions of what each screenshot actually shows
Added confirmed traversal kit, cooking and resource system, Quipu and waterfall puzzles, optional scanner hints and regional age ratings; corrected the Focus meter fill condition and removed an unsourced PS5 Pro enhancement claim
Added the hands-on scanner mechanic to exploration and corrected controller support to DualSense
Added feathered-dinosaur redesign detail, three-pillar framing, and Steam Achievements/DualShock to the features list; added wikilinks
Added combat controls and Focus system from hands-on coverage; removed unverified bear enemy; added traversal and Lost Valley exploration detail
Updated release date to February 12 2027, added Nintendo Switch 2, editions and pre-order bonuses, confirmed dual pistols/grappling hook/puzzle mechanics, and system requirements
Embedded 1 screenshot (Phase 7 image embed 2026-05-26).
Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).
Removed unverified weapon and engine-feature claims, hedged traversal
Overview of confirmed gameplay systems: rebuilt combat and exploration, traversal, swimming, puzzles, challenge tombs, and dual pistols
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