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Development and Announcement
May 26, 2026 at 01:30 PM
Folded in newly confirmed developer attribution (Will Kerslake / Scott Amos), reimagining framing, kept-content list (wolves and rolling boulder), and second-half 2026 release window (Phase 4 deep-harvest follow-up 2026-05-26).
Tomb Raider: Legacy of Atlantis was revealed at The Game Awards on December 11, 2025. The reveal came alongside a second, separate Tomb Raider title, Tomb Raider: Catalyst, planned for 2027. The two games were announced together but are distinct projects; Catalyst is not the same game as Legacy of Atlantis.
Crystal Dynamics and Flying Wild Hog co-develop Legacy of Atlantis. In interviews tied to the reveal, leadership at Crystal Dynamics has framed the two announced Tomb Raider titles as developed in parallel, with Flying Wild Hog taking the lead on Legacy of Atlantis while Crystal Dynamics shifts more of its direct focus to Catalyst. The studios share technology, story oversight, and lore consistency across the two projects. Amazon Games publishes the title. The game is built from scratch in Unreal Engine 5.
Scott Amos serves as Head of Studio at Crystal Dynamics on the project, and Will Kerslake is the Game Director for the reimagining. Both have publicly discussed the studio's goals for Legacy of Atlantis in pre-launch press conversations.
Studio | Role |
|---|---|
Crystal Dynamics | Series creative steward and co-developer; leads on the sibling Catalyst title |
Flying Wild Hog | Lead studio on Legacy of Atlantis development; co-developer on the project |
Amazon Games | Publisher |
The development team has publicly stated that they would not use the term "remake" to describe Legacy of Atlantis. Their preferred framing is "reimagining". Scott Amos has described the project as a "love letter by fans, for fans," intended to honor Core Design's original DNA and intent while delivering a modern action-adventure built on Unreal Engine 5. Will Kerslake has summarized the design philosophy as making the original "feel like 1996, but play in 2026."
In practice this means the core premise, the four classic regions, and the signature moments (including the Tyrannosaurus rex encounter, rolling boulder traps, and the wolves encounter) are retained, while combat, exploration, traversal, camera, and difficulty have all been re-tuned from the ground up for modern controllers and player expectations.
Legacy of Atlantis is planned for release in 2026, three decades after the original 1996 Tomb Raider. Embracer Group's Q4 2026 interim report has clarified the window as the second half of 2026, in the current calendar year, countering rumors of a 2027 delay. No specific release day within 2026 has been announced. The team has positioned the game as a celebration of where the series began, lining up with the franchise's 30th anniversary.
Both Legacy of Atlantis and Catalyst were unveiled at The Game Awards ceremony on December 11, 2025. Legacy of Atlantis is the reimagining of the first game, while Catalyst is a separate, all-new entry set after 2008's Underworld and featuring an older Lara. The project traces back to the 2022 partnership between Amazon and Crystal Dynamics and was teased in the ending of the 2018 entry in the series.
Game price, edition tiers, pre-order bonuses, and post-launch content plans have not been disclosed. A specific release date within the second half of 2026 has not been confirmed.