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Crafting and Resources - Version 1 vs Version 2
May 1, 2026, 05:12 PM
Initial article (2026-05-01)
May 18, 2026, 06:37 AM
Embedded screenshots into article body (Content update 2026-05-18)
11Almost everything in Anvil Empires is made by a player. Weapons, armour, food, structures, and siege engines all start as raw materials gathered from the world, processed through workshops, and assembled into finished items. The game ships with around a hundred and fifty distinct resources spread across nine categories, plus the ingot tier system that drives gear progression.2233Resource Categories4455CategoryExamplesUseRaw naturalBranch piles, berry bushes, flint, clay, stone chunksStarter tier; gathered with bare hands or basic tools.WoodMireland Beech, Briar Spruce, North Astrian PineTrees yield logs that become planks and reinforced planks.MineralIron ore, coal, cassiterite, leadSmelted into ingots at a Furnace.Animal productsBones, fat, meats, pelts, sinew, feathers, eggsHunting and fishing yield; feed cooking and leather processing.CropsWheat, cabbage, flaxFarmable; each yields seeds for replanting plus a primary product such as flour or fiber.Smithing componentsBronze armour plating, blade typesIntermediate parts for the Forge.Processed materialsIngots, planks, leather, linen, stone bricks, mortarOutput of workshops, fed into structures and gear.MunitionsArrows, scorpion arrows, catapult bouldersAmmunition for combat and siege.CurrencySilverEarned via the bounty system and trade; spent at town vendors.66Ingot Tier System7788Smelting raw ore at a Furnace yields one of four ingot tiers, which form the backbone of weapon and armour progression. Higher ingot tiers consistently outperform lower ones for the same item type.9910+1011TierSourceTypical UseIronIron oreStandard mid-tier weapons and armour: Iron Sword, Iron Shield, Iron Mace.BronzeBronze alloy from cassiterite and copper-bearing oreEarly to mid-tier kit: Bronze Sword, Bronze Knife, Bronze Axe.LeadLead oreSpecialised use; trade resource and component material.SteelHigher-tier processingTop-tier weapon and armour material in the current build.1112Workshops12131314Forge: Turns ingots and components into weapons, armour pieces, and tools.Furnace: Smelts ore into ingots and processes specific raw inputs into refined materials.Grain Mill: Processes wheat into flour and seeds into animal feed; can be operated manually or driven by a Hand Crank Adapter.Tilled Field: The base unit of Farming production; planted with seeds for wheat, cabbage, or flax.Hearth, Oven, Pantry: Cooking stations that turn raw food into cooked meals and store them for the household.Repair Bench: Maintains tools and equipment in the field.141516+1517From Wilderness to Front Line16181719A typical production chain in a faction looks like this: a homestead farmer plants Tilled Fields with wheat and flax; a hunter brings in deer meat and pelts; a miner extracts iron ore and clay; ingredients flow into a town Furnace and Grain Mill; ingots feed the Forge for arms and armour; cooked meals stack in the Pantry; and a caravan packs barrels of bread, arrows, and ingots and takes them out to the supply camps. Players are free to specialise in any link of the chain; almost no one does the whole loop alone.182021+1922Related Pages20232124Logistics and Supply LinesSmithingFarmingCookingWeapons