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BioMods - 9 revisions
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Wikilink cleanup: corrected 1 duplicate body link(s)
Added the Early Access 1.1 BioMod changes (two new Bio Labs, six Bio Lab BioMods, Bioscanner slot unlocks, Creative unlocks)
Corrected the Slow Metabolism and Chum Cloud unlock sources to the confirmed creature scans
Added explicit Active/Passive BioMod roster (5+10=15) for the EA launch build
Reframed BioMods as temporary perks and distinguished them from Adaptations
Created BioMods overview covering the five active and ten passive BioMods, the four starter unlocks, the Bioscanner attachment and its recipe, per-BioMod scan sources, and loadout guidance
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