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The Castle Economy
June 13, 2026 at 07:55 AM
Added a table of the core economy resources and supply chains
Running a settlement in Stronghold 4 means balancing several interlocking systems. Food keeps the population fed, taxes raise income from the people, and honour returns as a resource earned through the life of the court. These inputs feed into one another through supply chains that the player must keep flowing.

System | Role |
|---|---|
Food | Keeps the population fed; production can be slowed by snow and the seasons |
Honour | A resource earned through the life of the court |
Taxes | Raise income from the people, at the cost of their contentment if pushed too high |
Supply chains | Connect workshops, farms, and stores so resources keep flowing |
Keeping subjects content is part of the challenge. Push taxes too high or let food run short and a settlement suffers, so players weigh the demands of war and construction against the wellbeing of the people who make the castle work.
The economy is tied directly to castle design: workshops, farms, and stores have to be placed and connected sensibly, and the seasons can help or hinder production from one part of the year to the next.