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Turn-Based Combat - 8 revisions
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Added developer-named signature tactics and the confirmed limits on call-ins, weather, and sniper vision
Added the no-fog-of-war design note and how it and directional Overwatch reduce the overwatch-crawl tactic
Added a gameplay screenshot to illustrate the page
Added Overwatch, Call for Backup, utilities, the Injuries and Downed/Rallied system, and chance-to-hit detail from the official combat overview
Added the confirmed Advantage resource maximum of 10
Linked Action Points and added a Specializations cross-reference
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