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Turn-Based Combat - Version 1 vs Version 2
Jun 6, 2026, 05:43 AM
Initial version (2026-06-06)
Jun 6, 2026, 05:51 AM
Added screenshots (2026-06-06)
11Combat in STAR WARS Zero Company is turn-based and shown from a top-down camera. You control a squad of up to four operators, moving and acting one character at a time, then handing the turn to the enemy. The goal of every encounter is to outmaneuver foes rather than simply outgun them.2233The Turn445+56On a character's turn you spend Action Points to move, shoot, or trigger abilities. Positioning matters as much as firepower: you use Cover and Positioning to stay alive, flank enemies to strip their defenses, and control space so the enemy cannot get clean shots. Force abilities can reshape a fight, for example pulling an enemy out of cover and into a squadmate's line of fire.6778The Advantage Pool89910Beyond Action Points, the squad shares a resource called advantage. It builds up as you attack and is spent on special abilities and each class's signature ultimate. An Assault operative can unleash a multishot ultimate; a Heavy can fire an area-of-effect rocket launcher. Because advantage is shared, you decide which character gets to spend it and when.10111112Handcrafted Maps, Shifting Enemies121314+1315Levels are built by hand, but enemy placement is procedurally arranged, so a mission is not memorized after one attempt. Combined with permadeath, that keeps each fight tense: a careless move can cost an operator permanently, and on the harder difficulties there is no reloading it away.