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Space Stations
June 3, 2026 at 01:58 PM
Created Space Stations page (Company-owned hubs, Babylon 7, instanced areas, dynamic docking, Smelter/Workshop/Permits services)
Space stations are the hubs of SpaceCraft. They are where you refine resources, trade goods, and upgrade or repair ships, and they anchor much of the game’s multiplayer. They are distinct from the planetary bases you build yourself, which are covered on Base Building.
Stations are owned by The Company, the organization the player works for. The tutorial begins on a station named Babylon 7, which serves as the primary place to refine resources, trade goods, and upgrade and repair ships. While the first station in the tutorial is a single-player instance, stations are described as key locations for multiplayer and cooperative interactions. See Setting and Story.
A station like Babylon 7 is made up of multiple areas, and players move between them using an elevator. Each area serves a different purpose, and the developer has confirmed how some of them are instanced:
Area | Purpose / Instancing |
|---|---|
[object Object] | A single-player instance where you modify your ship without interruption (the ship editor lives here). |
[object Object] | Instanced by the number of ships, not players: up to five small ships or two large ships can share a dock. |
[object Object] | Planned to be a fully shared area where players meet and trade. |
[object Object] | Some stations will feature unique floors tied to quests or special mechanics. |
To dock you fly into the hangar bay, which begins an automatically piloted docking sequence that acts as the transition into the station instance. The game uses a dynamic docking system: if every dock in a section is full, a new one is created automatically, and once a dock is empty it is removed to free up space, so the station can accommodate as many ships as needed.
Stations are where the production chain comes together. You use the Smelter to turn raw ore and nuggets into ingots and the Workshop to craft ingots into components, tools, and ship modules, with The Company taking a commission on both. You open the Permits menu to spend Credits on new permits, and you head to the Shipyard to install modules and rebuild your ship. See Crafting, Progression: Permits and Experience, and Ship Building.
Station features are still being built out. Shared areas such as the marketplace and station floors tied to special mechanics are described as planned or in progress, so the exact layout and services of stations may change during Early Access.