Loading...
Robotic Horse
May 8, 2026 at 09:24 AM
Add wikilinks to table cells (1 new links)
The robotic horse is a mechanized steed in SOL Shogunate, officially described as a mount used to trek across the lunar surface. It is one of two confirmed mounts, alongside a monocycle. For wider game context, see the Overview.
The lunar setting is split between the interior of glass-domed cities and the open surface of the Moon. Inside the cities the player moves on foot. Outside, the distances are too long for foot traversal, and variable gravity changes how movement works. The robotic horse answers that constraint by carrying Yuzuki across the surface at speed, sitting alongside the monocycle as the second confirmed mount. Both share the same role: cross the lunar exterior between locations that would otherwise drag on foot.

The robotic horse is part of a broader traversal toolkit built around the variable gravity and hostile surface.
Tool | Traversal Role |
|---|---|
Jet Pack | Vertical bursts and short flight, using low lunar gravity to climb and reposition. |
Nano-Fiber Grapple | Cabled grapple for swinging, pulling to surfaces, and crossing gaps between structures. |
Gravity-Assist Gear | Equipment that lets Yuzuki handle the variable gravity of the lunar exterior. |
Robotic Horse | Mechanized steed for sustained ground traversal across the open lunar surface. |
Monocycle | Second confirmed mount, paired with the robotic horse for crossing the same surface terrain. |
Mounts cover the long horizontal distances. The jet pack, grapple, and gravity-assist gear handle shorter, more vertical movement.
The mount is paired with the surface, not the city interiors. The cities are dense and walkable, modeled after eras of Japanese history. The exterior is the opposite: stretches of unpressurized terrain between mining cities carved into craters, settlements linked by space elevators and bullet trains, and biomes too far apart to cross on foot.
That use case depends on Yuzuki's body holding up outside. Vacuum, radiation, and temperature swings are deadly to a normal human, and her bio-ceramic skin keeps her operational while mounted. The augmentation that powers this is covered on the Augmentation page. Mount and rider work as a pair: the mount supplies speed, augmentations supply the survival envelope.
The mechanized-steed design philosophy draws on Game Director Leszek Szczepanski's prior work on the Horizon franchise and its catalog of robotic creatures. That heritage shapes how the mount reads on screen: a mechanical animal silhouette built for fast travel rather than a generic vehicle, matching the samurai space opera tone.
Several questions about the robotic horse have not been answered publicly:
Number of variants or visual customizations, including color, plating, or naming options.
Mount stats such as top speed, stamina, durability, or combat-relevant defenses.
Specific mounted abilities like boost dashes, jumps, charge attacks, or in-saddle weapon use.
How the mount is summoned, whether through a call command, fixed stable, or proximity recall.
Any taming, crafting, or progression requirement to unlock it, and when in the campaign it first appears.
Whether mounts can be upgraded with their own augmentations, or swapped on the fly with the monocycle.
How mounts behave in combat, including whether the player fights from the saddle or dismounts first.
This page will be updated as more of the traversal layer is revealed.