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Traversal and Mounts - Version 9 vs Version 10
Jun 8, 2026, 11:22 PM
Removed duplicate in-body wikilinks
Aug 18, 2026, 03:28 AM
Added the mount control list and the second test's horse racing activity, recorded the mount's grounded and winged forms, removed the pointer to a per-variant breakdown that does not exist, and dropped the stale expectation of a Round 2 traversal update
11Overview2233Navigating Silvernia's vertical, layered cityscape requires multiple traversal tools. The city's architecture stacks districts on top of each other, with upper-class neighborhoods above street level and shadowy wards below.4455Silverium Pegasus66778-The signature mount is a mechanized horse called the Silverium Pegasus. It can gallop through streets, drift around corners, and fly through the air. Different horse variants exist with varying rarity levels and stats (speed, health, cooldown time). The mount can be summoned at any time during open-world exploration. The flying mount is one of the game's most visually striking traversal options.8+The signature mount is a mechanized horse called the Silverium Pegasus. It can gallop through streets, drift around corners, and fly through the air. Different variants exist at different rarity levels, each with its own speed, health and cooldown figures. The mount can be summoned at any time during open-world exploration. Official captures show it in two distinct forms: a grounded quadruped with no wings visible, galloping down a cobbled street, and a winged form seen in flight above the skyline.9910+Mount Controls11+12+Captures of the test build put the mount's control list on screen. The actions below are as labelled in that build; inputs from an unfinished test client are liable to change.13+14+ActionInputMove forwardWRein inSAccelerateShiftDriftSpaceDismountVSummon the mount while on footVSprint while on footShift15+Horse Racing16+17+The second closed beta added horse racing as an activity in its own right, described by the publisher as sending the player tearing through the city streets, and offered as a break from casework rather than as part of it. No course list, reward table or ranking structure has been published.18+1019Grappling Hook11201221A magical grappling hook that latches onto railings and surfaces. It is a zipline for fast horizontal and diagonal traversal between buildings and across districts. The grappling hook is essential for reaching clue locations that are only accessible from elevated positions.13221423Ascender and Descent Devices15241625Dedicated tools for vertical movement through the city's layered architecture. Ascenders carry players upward to higher districts; descent devices bring them down safely. These fill the role of elevators in the city's verticality-focused design.17261827On-Foot Movement19282029Standard movement includes running, sprinting, and climbing. The Detective is agile enough for parkour-style movement across rooftops and building facades.21302231City Verticality23322433Silvernia's architecture stacks districts vertically. The upper city contains opulent neighborhoods and corporate headquarters; the street level holds the festive cafes, shops, and bulletin boards used in Investigation; the lower wards run beneath through shadowed alleyways. Districts named in beta materials (Riverside Quarter, Felix Quarter on Morgue Street; Boutique Quarter on Four Crowns Street; South Church Quarter on Dayfair Way; see Silvernia) sit at different heights, making vertical traversal not optional but routine. Each traversal tool solves a specific transition problem.25342635Tool Comparison27362837ToolBest ForLimitationsSilverium PegasusLong-distance traversal across districts; air travel between vertically-separated areasCannot enter most interior spaces; requires open sky for flightGrappling HookReaching elevated clue locations during investigations; mid-range diagonal movesNeeds a valid latch point; not all surfaces are grappleableAscender / Descent DevicesVertical-only transitions between fixed district levelsTied to placed installations rather than free movementOn-foot parkourRooftop chases, narrow alley navigation, stealth approachesSlowest option for long distances2938Investigation Use Cases30393140Several Investigation clue locations are only reachable via grappling hook or ascender. Crime-scene examinations sometimes require approaching from a roof angle (using the grappling hook to position above) before descending into the scene. The Detective's parkour ability lets them clear small gaps without tool assistance, which matters during stealth approaches when summoning the Pegasus would alert guards.32413342Mount Variants344335-The Silverium Pegasus has multiple variants with different rarity tiers and stat profiles (speed, health, cooldown timing). See Silverium Pegasus for the full per-variant breakdown. The flying mode is the most visually striking traversal option and is the primary marketing showcase for Silver Palace's vertical exploration design.44+The Silverium Pegasus has multiple variants with different rarity tiers and stat profiles (speed, health, cooldown timing). No per-variant list has been published, so the variants are documented only as a category rather than individually. See Silverium Pegasus for what is known about the mount itself. The flying mode is the most visually striking traversal option and is the primary marketing showcase for Silver Palace's vertical exploration design.36453746Combat Transitions384739-Traversal tools double as combat positioning aids. The grappling hook can pull the Detective toward an enemy for a closing attack, the descent device can stage a vertical drop onto a target, and the Pegasus can be dismounted mid-charge for a momentum-carried opening strike. The full combat use of these transitions was not exhaustively documented in beta materials and is expected to expand in Round 2.48+Traversal tools double as combat positioning aids. The grappling hook can pull the Detective toward an enemy for a closing attack, the descent device can stage a vertical drop onto a target, and the Pegasus can be dismounted mid-charge for a momentum-carried opening strike. The full combat use of these transitions was not exhaustively documented in the first test's materials, and the second test's combat description did not return to them.