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Reputation - Version 4 vs Version 5
Sep 7, 2026, 01:29 AM
Added the first phase of the staged city records list with its per-task and completion rewards, and linked the combat challenge and exploration sources
Sep 7, 2026, 02:06 AM
Removed duplicate in-body wikilinks
11Overview2233Reputation is the main account-wide progression track in Silver Palace. It stands in for the experience bar found in most action role-playing games, and it measures how established the Detective has become in Silvernia rather than how strong any single character is.4455Earning Reputation6677Reputation comes from ordinary play across the city rather than from one dedicated activity. The main sources are:8899Daily objectives drawn from City Roaming.Completing Commissions, the game's quest categories.Clearing Deep Cognito combat challenges.Solving open-world puzzles and opening chests found while exploring.10101111Accumulating enough Reputation raises the Reputation Level. In the Dichotomy Beta build the level is capped at 50.12121313Crisis Level14141515Reputation Levels are not rewards on their own. Passing certain thresholds unlocks an Advancement Test, a quest that raises the account's Crisis Level by one when cleared. Higher Crisis Levels make the world's content harder and improve the rewards it pays out, so the pair works like a world-level system: Reputation controls when you may raise the difficulty, and the Advancement Test is the gate you have to pass to actually do it.16161717Because the Advancement Test is a quest rather than an automatic unlock, players can sit at a comfortable Crisis Level and keep banking Reputation without being pushed into harder content.18181919The tests are named rather than numbered generically. The first documented one, Mental Breakthrough: I, unlocks at Reputation Level 20. Clearing it is also a listed objective on the city's own progression record, so the Advancement Test sits at the junction of three tracks rather than standing alone.20202121City Records22222323Running alongside the level itself is a staged objective record that pays out in phases. Its tasks are drawn from every part of the game rather than from one activity: unlocking a mental marker in a specific quarter, clearing repeatable daily activities, completing a named story scene, raising a character's Insight to a set level, and passing the Advancement Test. Each task pays Reputation and materials, and completing a phase pays a larger block of Reputation, Reactor Crystals and Ounces. It functions as the game's account-level checklist, pointing new players at the systems they have not touched yet.24242525In the second closed beta build the first phase listed five tasks.26262727TaskRewardUnlock the Riverside mental marker100 Reputation, 300 Reactor Crystals and materialsComplete a repeatable daily activity once1,000 Reputation and materialsComplete the second Major Case act1,000 Reputation and study volumesRaise one character's Insight to level 201,000 Reputation and materialsPass the Advancement Test Mental Breakthrough: I1,000 Reputation, 200 Reactor Crystals and a Motive2828Completing the phase paid a further 4,000 Reputation, 1,000 Reactor Crystals and 20,000 Ounces. Later phases move on to opening chests, later story acts, raising Insight to level 40, amplifying a Motive and making property investments, so the record keeps steering the player toward whichever system they have not touched. Those figures come from that test build.29293030Milestone Rewards31313232The second closed beta layered a milestone track on top of the level itself, paying pull currency at Reputation Levels 5, 15, 25, 35 and 45. Rewards of that shape are test-cycle events rather than permanent features, so they should not be read as a confirmed part of the released game.33333434Related Pages35353636City Affairs, Investigation System and Dichotomy Beta.