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Weapons
February 26, 2026 at 04:49 PM
Updated internal wikilink hrefs after slug corrections
Weapons in Rooted fall into three confirmed categories, each reflecting a different source and era of technology. Combat uses motion-captured animations for realistic weapon handling and feedback.
Category | Description | Examples |
|---|---|---|
Salvaged classics | Pre-apocalypse firearms recovered from the world. Conventional weapons from before the bacteriological war. | M4A1 assault rifle, Glock pistol |
Futuristic 2080-era tech | Advanced weapons from the 2080s, representing the peak of pre-war technology. These are rarer and more powerful. | To be revealed |
Player-crafted homemade | Weapons built by the player from salvaged materials using crafting stations. Improvised but functional. | To be revealed |
As of the December 2025 firearms update (patch v0.0.2.355), two firearms are available in the game:
Weapon | Type | Notes |
|---|---|---|
M4A1 | Assault rifle | Available at the spawn location when starting a fresh game. |
Glock | Pistol | Available at the spawn location when starting a fresh game. |
Combat was originally scheduled for Alpha Phase 4 but was moved to Phase 3 because the hunting system requires firearms to function.
A shooting range is located next to The Mansion. Players can use this area to practice recoil control, accuracy, and general weapon behavior in a safe environment before heading into combat situations.
In addition to firearms, players can use traditional snare-based hunting traps for capturing prey. These traps support the Hunting and Fishing gameplay loop and offer a stealthy alternative to firearms for food gathering.
Players can craft barricades, partitions, and traps to protect their bases from enemy incursions. These defensive installations complement the player's personal weapon loadout.