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Animals
May 24, 2026 at 09:03 AM
Added gameplay screenshot to enrich animals section
Animals are part of life in Solarpunk. The game has no combat, so animals are kept and cared for rather than hunted. Players coexist with their animals, feeding and watering them so they stay healthy and provide resources.

Pigs are a confirmed animal in Solarpunk. When treated well, pigs dig up truffles from the ground as they roam the island. Truffles are a resource that pigs are the source for, which makes them worth keeping.

Caring for animals uses dedicated feeding stations and water stations. Players place these near where animals are kept, and animals come to them to eat and drink. Keeping animals fed and watered is what allows them to thrive and produce resources.
Place feeding and water stations close together so animals do not travel far between them.
Keep pigs in areas with open ground where they can dig for truffles.
Treat animals well; pigs only dig up truffles when they are properly cared for.
The Solarpunk design treats animals as residents of the player's islands rather than as resources to harvest or threats to defeat. The game has no combat and no hunting loop. Every animal interaction is built around care: keep them fed, keep them watered, and they produce in return.
That decision changes how survival pressure works. In hostile survival games the food chain rewards killing the right creatures; here the food chain rewards farming and cooking, with animal-based ingredients coming from the coexistence model rather than from corpses. The pig and truffle relationship is the cleanest example: well-treated pigs dig truffles for the player, while the pigs themselves stay on the island.
As of the pre-launch window, the only animal that has been publicly named with a specific interaction is the pig, which dig up truffles when well cared for. Animal feeding stations and water stations have also been confirmed as universal infrastructure for whichever species ship at launch.
A wider roster of animal species, an animal-breeding loop, named animal personalities, and specific stat tables have not been publicly itemised at the level of detail seen in other survival catalogue entries. Treat the launch animal roster as confirmed-systems-only until the team or the live build adds more named examples.
System | Connection to Animals |
|---|---|
Truffles dug up by pigs feed into the recipe loop; cooking provides timed buffs that reduce hunger and thirst. | |
Plants and animals share the island, so layout planning around farming plots also shapes where animal stations go. | |
Feeding stations and water stations are built items placed near where animals are kept. | |
Up to four players can share the island. Co-op groups often dedicate one player to animal and farm chores while others build or explore by airship. |