Overview
Cooking is a gameplay system in Solarpunk that lets players prepare meals from harvested ingredients. The first version of the system includes around 10 recipes, and more may be added before and after launch.

How Cooking Works
Players combine farmed ingredients at a cooking station to produce prepared meals. Each recipe uses one or more ingredients and produces a food item that can be eaten for a temporary effect.
Hunger and Thirst
Solarpunk has hunger and thirst survival meters. Cooked meals provide temporary bonuses when consumed, typically slowing how quickly those meters drop for a few minutes:
Bonus Type | Effect | Duration |
|---|---|---|
Reduced hunger | Slows the rate at which the hunger meter depletes | A few minutes |
Reduced thirst | Slows the rate at which the thirst meter depletes | A few minutes |
These bonuses let players spend more time exploring, building, or managing their base without stopping for food or water as often. The exact duration and strength of each bonus varies by recipe.
Ingredients
Cooking ingredients come from the player's crops, so a working farm is a prerequisite for cooking. Because storms can destroy unprotected plants, a steady supply of ingredients usually means growing them in greenhouses.