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Settlements and Buildings - Version 4 vs Version 5
May 26, 2026, 11:38 PM
Embedded 2 Romestead screenshots (2026-05-27)
May 26, 2026, 11:40 PM
Add wikilinks to table cells (4 new links)
11Building and managing settlements is a core pillar of Romestead. Players begin with a camp and grow it into a working town that serves as a hub for crafting, farming, and production. As more of the world is discovered, players can establish more settlements and even set up trade between them.2233Town Core and Altar445566Every settlement starts with the Town Core, the central building used to recruit citizens, rename the town, and view a settlement overview. The Altar sits alongside the Town Core as the worship interface and quest hub. The Altar requires only the Workbench and 3 Stone to craft, so worship is unlocked early. See Worship and Blessings.7788Recruiting Survivors991010Players search the world for survivors and recruit them as citizens. Survivors are found sheltering in the wilds or rescued at the end of Challenge Dungeons. Recruited citizens must be kept happy and fed. In Early Access, citizens help with more tasks; for example, the Carpenter can help complete buildings. See Citizens and Artisans for stats, traits, and management.11111212Production Buildings13131414Settlements are made up of specialized buildings, each tied to a type of artisan or production:15151616BuildingRoleWorkbenchCrafting hub for tools, weapons, and basic recipes.BlacksmithMetalworking, ore smelting, weapon and tool crafting.LeatherworkerLeather, cured hide, and cloth armor crafting.Carpenter's WorkshopWood planks, carpentry, and building completion.BakeryBread, sausages, libum, globi, and other buff foods. Requires a lit furnace for most recipes.PotteryPots, doliums, dolium variants. Requires a lit furnace.FarmsteadFarming and crop production; gathers honey into output inventory.QuarryStone gathering automation.Lumber YardLumber gathering automation.Clay Pit / Ash-PitClay gathering; transforms to Ash-Pit in the Volcano biome.Watermill / Manual MillGrain milling. The Manual Mill speeds up the more you push.InsulaCitizen housing; holds 3 citizens.Empty HouseCitizen housing; holds 1 citizen.MarketBuy and sell goods; minimum trade price is 1 Quadran.Logistics TentCitizen-driven movement of goods between buildings.Material StorageBulk storage for crafting materials.Food StorageRequired for citizens to eat.Trading PostAutomate empire-wide trade routes between settlements (Early Access).UniversityResearch advanced recipes and craft powerful scrolls (Early Access).SculptorCraft stone furniture and ornaments (Early Access).Magma ForgeVolcanic biome smelting and high-tier forging.Brick OvenBakery furnace variant suited to the volcano.BeehiveHoney, Honey Comb, and Queen Bee production.1717Defense18181919Walls, gates, and traps protect against night raids and faction attacks. Town defense values were added to Stone, Concrete, and Marble walls.20202121Wood Wall, Stone Wall: perimeter defense.Wood Gate: openable gate; cart-compatible.Automatic Scorpio (formerly Automatic Ballista) + Level 2: auto-targeting tower defense.Stationary Catapult: heavy area damage.Barricade: cheap improvised cover.Coal Trap: triggered damage trap.Target Dummy: training and skill grinding.22222323Happiness and Decoration242425252626Keeping citizens happy is part of running a settlement. Constructing decorations around a town increases citizen happiness. Early Access introduced a Decoration Mode, an inventory-free system for collecting, placing, and customizing furniture and decorations ranging from chairs and tables to lamps, plants, and statues. The Sculptor crafts stone furniture and ornaments.27272828Automation and Trade29293030More advanced buildings let players automate their production lines and logistics. The Trading Post extends town automation with empire-wide automation via player-created automated Trade Routes. Specialized settlements in different biomes feed one another. See Automation and Trade.31313232Roads and Travel33333434Roads connect buildings and speed up citizen and player movement. Upgrades include Brick Road Upgrade, Orange Brick Road Upgrade, Stone Road Upgrade, and Town Stone Road Upgrade.35353636Multi-Settlement Play37373838Players can build more than one settlement. Different biomes specialize in different resources, so a network of towns can supply one another through the Trading Post. Altars upgraded to level 2 unlock teleportation between altars, making multi-base play practical.