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Modifiers - Version 2 vs Version 3
Aug 6, 2026, 04:21 PM
Corrected weapon and armor modifier stat values, added full per-stat tables and the trinket enchant table
Aug 26, 2026, 03:50 PM
Added page description summarizing the article
11Modifiers in Romestead are permanent stat bonuses that roll on weapons and armor. They never expire, do not require any upkeep, and are not the same as Altar Blessings (which are temporary and only one can be active). Random enchants on dungeon-found trinkets joined the system in patch 0.23.1_3.2233Weapon Modifiers4455Weapon mods roll on melee weapons and trade one stat against another. A roll almost always carries a downside, so the best-in-slot choice depends on whether a build wants raw damage, swing speed, reach, or crit. Values below are the current Early Access figures and shift with balance patches.6677ModifierDamageSpeedRangeCrit ChanceKnockbackSharpened+5%-5%---Swift-5%+10%---Reaching-5%-+15%--Pristine+10%-+5%--5%Precise+5%-5%-5%+10%-Forceful+10%-5%-5%-+10%Masterwork+15%--+3%-Legendary+15%-+10%+5%+5%88Armor Modifiers991010Armor mods adjust flat armor, magic armor, energy regeneration, knockback resistance, and the three physical resistances. Energy regeneration is the usual cost: the defensive rolls that add armor or magic armor subtract from it. Slashing, piercing, and bludgeoning resistance always move together on these rolls, so they are shown as one column.11111212ModifierArmorMagic ArmorMelee DamageEnergy RegenKnockback Res.Physical Res.Weak------1%Bulwark----2+10%-Hardened+1---2--Anti-Hex-+5%--2--Pristine--+5%--+1%Masterwork---+1-+1%Legendary---+2-+1.5%1313How to Roll Modifiers14141515Modifiers appear on dropped gear with a random chance. They can be re-rolled by crafting the item again (consuming the materials a second time). Boss-tier gear can carry both standard modifiers and unique boss-themed bonuses. The Pilum cannot get random enchants (set in patch 0.21.1_6), preserving the simplicity of thrown spear builds.16161717Trinket Enchants18181919ModifierMelee DamageMovement SpeedAttack RangeCrit ChanceArmorMagic ArmorGrasping--+5%---Hasty-+1%----Angry+2%-----Lucky---+1%--Protecting-----+1Defending----+2-2020Trinkets found in dungeons now roll random enchants since patch 0.23.1_3. These behave like weapon and armor modifiers (permanent, no upkeep) but apply to the accessory slot. See Trinkets.21212222Modifier vs Blessing vs Talent23232424SystemDurationSlotModifierPermanentBound to the specific weapon/armor item.BlessingActive until swappedAltar; one active at a time across the seven gods.Talent / FavorPermanentSpent Worship Points in a god's talent tree; persist across all sessions.2525Related Pages26262727Combat: how modifiers fit into combat builds.Weapons: weapon classes.Armor: armor sets and tiers.