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Season 2: Carnival Strange Tales
May 20, 2026 at 03:16 AM
Added Season 2 promotional teaser image
Season 2: Carnival Strange Tales (狂欢怪谈) is the second seasonal content update for Roco Kingdom: World. It launches at 04:00 on May 21, 2026 with the version 1.01 client update, immediately following Season 1: Dark Night Collecting Light. The season runs for roughly two months, ending in mid-July 2026, and is built around a fantasy circus theme with a red and black color palette applied to its new spirits and variant forms.
Like the first season, Carnival Strange Tales bundles a free legendary spirit, two selectable pass spirits, a set of new encounter spirits, a batch of season variant colorations, a refreshed Light-Collecting Pass progression track, and a seasonal hub with its own currency. Season-exclusive spirits, variants, and shop items become unavailable once the season ends, so players are encouraged to clear time-limited objectives early.

Season 2 begins the instant Season 1 sunsets, so there is no gap between the two. Each season in the game lasts approximately two months, with a major world update planned roughly every six months.
Milestone | Date | Notes |
|---|---|---|
Season 1 ends | May 21, 2026 04:00 | Season 1 spirits, variants, pass rewards, and shop items close. |
Season 2 begins (version 1.01) | May 21, 2026 04:00 | Carnival Strange Tales goes live with the version 1.01 update. |
Season 2 ends | Mid-July 2026 | Around the version 1.10 world expansion. The exact cutoff is announced in-game. |
The Season 2 free legendary spirit is the Mechanical-type Mechanical Curtain Ark (机幕方舟), a three-stage line. As with the Season 1 legendary, it is awarded for free to every player who progresses the season story chapter, rather than being sold or pulled from a gacha. Its design and signature passive lean into mechanical-type team support; full skill numbers will be confirmed once the in-game text is finalized.
For comparison, the Season 1 legendary was the Dark-type Dragon Breath Parasus (龙息帕尔), also given away through the season story. The free-legendary-per-season pattern continues into Season 2.
The Season 2 Light-Collecting Pass offers two selectable spirits, keeping the Season 1 model where the player picks one of two at the start of the track. The two Season 2 pass spirits are an Ice-themed spirit, Snow Monster (雪怪), and a Fire-themed spirit, Blaze Sprayer (爆焰喷喷). Players who do not buy the pass can still obtain the exclusive spirit by visiting a friend who owns the pass and catching it in that friend's world, the same social path that existed in Season 1.
Season 2 adds a confirmed content batch of one mechanical-type legendary, two pass spirits, and eight new encounter spirits, alongside eighteen variant (异色) colorations. The eighteen variants are split between brand-new season-exclusive recolors and a seasonal return of Season 1 variant forms, all themed around the red-and-black circus palette.
The eight new circus encounter spirits and the individual variant lineup are tied to the season's wild-capture activity. Because pre-launch coverage lists some of these spirits under provisional names, this page tracks them by tier and count; the per-spirit dex entries will be filled in once their in-game names and forms are confirmed. See Shiny and Variant Spirits for the variant rate mechanics and Patch Notes for the running version 1.01 change log.
Tier | Count | How to Obtain |
|---|---|---|
Legendary | 1 (Mechanical Curtain Ark) | Free, through the Season 2 story chapter. |
Pass spirits | 2 (Snow Monster, Blaze Sprayer) | Pick one on the Light-Collecting Pass, or catch in a pass-owner friend's world. |
Encounter spirits | 8 new | Wild capture through the season's Lucky Blind Box activity. |
Variants (异色) | 18 total | New season recolors plus returning Season 1 variants, via the variant capture mechanic. |
Season 2 reworks the wild-capture variant system that Season 1 ran through Nightmare Shackles. The Season 1 "corrupted" outcome that appeared when a consecutive-capture chain broke is replaced by a Lucky Blind Box (幸运盲盒) reward branch. Catching wild spirits in a continuous chain triggers a special circus trick effect that opens a surprise box, which can yield a normal spirit, a variant, or material rewards. The change keeps the streak-based capture loop but reframes the payoff with more reward variety.
A new premium capture item arrives with the season: the Dazzle Ball (炫彩球, also rendered as Prism-color Ball / 棱彩球), which raises the chance of triggering a variant form on a successful capture. It takes over the chromatic-capture role that the Prism Ball filled in Season 1. A circus commemorative ball is also awarded through the season event track for cosmetic exchanges.
Season 2 introduces a four-form super-evolution for Dimo (迪莫), the franchise mascot. The four forms are themed Holy Fire (圣火), Holy Water (圣水), Holy Light (圣光), and Holy Grass (圣草). Reaching a super-evolution form requires a leader-bloodline material (首领血脉) plus a super-evolution stone (超进化石). This gives Dimo an element-flexible endgame path that is new to the season.
The season opens with an across-the-board enhancement pass for three element families. The exact per-move numbers are published with the version 1.01 balance table, but the developer-stated direction is to lift the Martial (武系), Illusion (幻系), and Demon (恶魔系) types, while the new Mechanical legendary strengthens mechanical-led teams. Field cycles tied to PvP encounters are also tuned to rotate more often, opening up more counterplay during the Radiant Competition window.
The Light-Collecting Pass refreshes to its Season 2 track with new exclusive rewards, outfits, and avatar frames, retaining the two-spirit selection model from Season 1. Season 1 pass progression and unspent Wish Stars do not carry forward to the Season 2 pass, so remaining Season 1 currency should be spent before the cutoff. The broader pricing and reward philosophy is covered on the Season Pass and Monetization page. The studio's stated stance remains cosmetic-first: creatures, stat advantages, and gacha pulls are not sold for money.
The development team has confirmed a cadence of a new season roughly every two months and a major world update roughly every six months. The next major milestone after Carnival Strange Tales is the version 1.10 world expansion, planned for around mid-July 2026, which is expected to add a new castle map and advance the main story. As with any unreleased update, the specifics are subject to change until the official patch notes are posted.
Season 1: Dark Night Collecting Light - the previous season this one continues from
Patch Notes - full version 1.01 change log
Light-Collecting Pass - seasonal progression track
Shiny and Variant Spirits - variant rate mechanics and farming
Dimo - mascot spirit gaining the four-form super-evolution