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Season 2: Carnival Strange Tales
May 24, 2026 at 04:23 AM
Added post-launch updates section covering the May 22 community communication, the Season 1 system polish that ships with Season 2, the art adjustment revert with customization commitment, and the version 1.101 update compensation
Season 2: Carnival Strange Tales (狂欢怪谈) is the second seasonal content update for Roco Kingdom: World. It launches at 04:00 on May 21, 2026 with the version 1.01 client update, immediately following Season 1: Dark Night Collecting Light. The season runs for roughly two months, ending in mid-July 2026, and is built around a fantasy circus theme with a red and black color palette applied to its new spirits and variant forms.
Like the first season, Carnival Strange Tales bundles a free legendary spirit, two selectable pass spirits, a set of new encounter spirits, a batch of season variant colorations, a refreshed Light-Collecting Pass progression track, and a seasonal hub with its own currency. Season-exclusive spirits, variants, and shop items become unavailable once the season ends, so players are encouraged to clear time-limited objectives early.

Season 2 begins the instant Season 1 sunsets, so there is no gap between the two. Each season in the game lasts approximately two months, with a major world update planned roughly every six months.
Milestone | Date | Notes |
|---|---|---|
Season 1 ends | May 21, 2026 04:00 | Season 1 spirits, variants, pass rewards, and shop items close. |
Season 2 begins (version 1.01) | May 21, 2026 04:00 | Carnival Strange Tales goes live with the version 1.01 update. |
Season 2 ends | Mid-July 2026 | Around the version 1.10 world expansion. The exact cutoff is announced in-game. |
The Season 2 free legendary spirit is the Mechanical-type Mechanical Curtain Ark (机幕方舟), a three-stage line. As with the Season 1 legendary, it is awarded for free to every player who progresses the season story chapter, rather than being sold or pulled from a gacha. Its design and signature passive lean into mechanical-type team support; full skill numbers will be confirmed once the in-game text is finalized.
For comparison, the Season 1 legendary was the Dark-type Dragon Breath Parasus (龙息帕尔), also given away through the season story. The free-legendary-per-season pattern continues into Season 2.
The Season 2 Light-Collecting Pass offers two selectable spirits, keeping the Season 1 model where the player picks one of two at the start of the track. The two Season 2 pass spirits are an Ice-themed spirit, Snow Monster (雪怪), and a Fire-themed spirit, Blaze Sprayer (爆焰喷喷). Players who do not buy the pass can still obtain the exclusive spirit by visiting a friend who owns the pass and catching it in that friend's world, the same social path that existed in Season 1.
Season 2 adds a confirmed content batch of one mechanical-type legendary, two pass spirits, and eight new encounter spirits, alongside eighteen variant (异色) colorations. The eighteen variants are split between brand-new season-exclusive recolors and a seasonal return of Season 1 variant forms, all themed around the red-and-black circus palette.
The eight new circus encounter spirits and the individual variant lineup are tied to the season's wild-capture activity. Because pre-launch coverage lists some of these spirits under provisional names, this page tracks them by tier and count; the per-spirit dex entries will be filled in once their in-game names and forms are confirmed. See Shiny and Variant Spirits for the variant rate mechanics and Patch Notes for the running version 1.01 change log.
Tier | Count | How to Obtain |
|---|---|---|
Legendary | 1 (Mechanical Curtain Ark) | Free, through the Season 2 story chapter. |
Pass spirits | 2 (Snow Monster, Blaze Sprayer) | Pick one on the Light-Collecting Pass, or catch in a pass-owner friend's world. |
Encounter spirits | 8 new | Wild capture through the season's Lucky Blind Box activity. |
Variants (异色) | 18 total | New season recolors plus returning Season 1 variants, via the variant capture mechanic. |
Season 2 reworks the wild-capture variant system that Season 1 ran through Nightmare Shackles. The Season 1 "corrupted" outcome that appeared when a consecutive-capture chain broke is replaced by a Lucky Blind Box (幸运盲盒) reward branch. Catching wild spirits in a continuous chain triggers a special circus trick effect that opens a surprise box, which can yield a normal spirit, a variant, or material rewards. The change keeps the streak-based capture loop but reframes the payoff with more reward variety.
A new premium capture item arrives with the season: the Dazzle Ball (炫彩球, also rendered as Prism-color Ball / 棱彩球), which raises the chance of triggering a variant form on a successful capture. It takes over the chromatic-capture role that the Prism Ball filled in Season 1. A circus commemorative ball is also awarded through the season event track for cosmetic exchanges.
Season 2 introduces a four-form super-evolution for Dimo (迪莫), the franchise mascot. The four forms are themed Holy Fire (圣火), Holy Water (圣水), Holy Light (圣光), and Holy Grass (圣草). Reaching a super-evolution form requires a leader-bloodline material (首领血脉) plus a super-evolution stone (超进化石). This gives Dimo an element-flexible endgame path that is new to the season.
The season opens with an across-the-board enhancement pass for three element families. The exact per-move numbers are published with the version 1.01 balance table, but the developer-stated direction is to lift the Martial (武系), Illusion (幻系), and Demon (恶魔系) types, while the new Mechanical legendary strengthens mechanical-led teams. Field cycles tied to PvP encounters are also tuned to rotate more often, opening up more counterplay during the Radiant Competition window.
The Light-Collecting Pass refreshes to its Season 2 track with new exclusive rewards, outfits, and avatar frames, retaining the two-spirit selection model from Season 1. Season 1 pass progression and unspent Wish Stars do not carry forward to the Season 2 pass, so remaining Season 1 currency should be spent before the cutoff. The broader pricing and reward philosophy is covered on the Season Pass and Monetization page. The studio's stated stance remains cosmetic-first: creatures, stat advantages, and gacha pulls are not sold for money.
The development team has confirmed a cadence of a new season roughly every two months and a major world update roughly every six months. The next major milestone after Carnival Strange Tales is the version 1.10 world expansion, planned for around mid-July 2026, which is expected to add a new castle map and advance the main story. As with any unreleased update, the specifics are subject to change until the official patch notes are posted.
Within 48 hours of the Carnival Strange Tales launch, the development team published a community communication that covered three topics relevant to this season specifically: ongoing Season 1: Dark Night Collecting Light systems that received a polish pass shipping alongside Season 2, an art-modification revert covering several model and animation adjustments, and the official update-compensation package.
Three Season 1 systems received quality-of-life adjustments that are live as of the version 1.101 client. They affect Season 2 cultivation as much as they affected the closing weeks of Season 1, because these systems carry forward across seasons:
Spirit Echo range expansion. The Spirit Echo (精灵回响) cultivation system received a larger effective range and an increased stack count per cycle, which lifts the per-run material yield without changing how often a player can run it.
Realm Trial core-reward threshold reduction. The score threshold required to unlock the per-tier core rewards inside Territory Trial was lowered so headline rewards are reachable from a wider competence band.
Cultivation material acquisition. Drop rates for several non-shiny cultivation materials were raised in their primary rotations to reduce the time required to lift a non-meta spirit from base to its first competitive form.
Several model and animation adjustments that shipped with version 1.101 were rolled back in the post-launch follow-up. Adjustments tied to model-clipping fixes were kept because they resolved a separate visual issue; other art adjustments were reverted to their previously shipped state. For specific female-protagonist victory and defeat animations in PvE and PvP, the team committed to add a player-side customization option so each player can pick between the new and previous animations rather than the change applying globally.
Players who had reached Magic Level 20 or higher and updated to version 1.101 before 24:00 on May 24, 2026 received an in-game mail containing 300 Light Prism Crystals (分光晶), one Season 2 seasonal-shiny spirit egg, and 10 Wish Stars (许愿星). The delivery was a one-time mailing tied to the update flag and cannot be claimed retroactively after the cutoff.
Season 1: Dark Night Collecting Light - the previous season this one continues from
Patch Notes - full version 1.01 change log
Light-Collecting Pass - seasonal progression track
Shiny and Variant Spirits - variant rate mechanics and farming
Dimo - mascot spirit gaining the four-form super-evolution