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Home System and Gardening
April 4, 2026 at 08:33 AM
Expanded prosperity system with point examples, added detailed pet rest area and inspiration mechanics, expanded automation with pet irrigation, furniture crafting chain details, and social visiting features
The home system in Roco Kingdom: World is a personal housing feature that unlocks when the main story progresses to Chapter 3 or when the player's character reaches world level 16 or higher. To access the feature for the first time, speak with the NPC "Mengmeng" on Peter Road. Mengmeng walks you through a short tutorial and awards a beginner decoration package containing basic furniture items to get your home started.
Your home is located near Leng Feng Farm and can be reached at any time via the map teleportation system. Once inside, you have access to farmland plots, furniture placement, spirit nests, a crafting desk, an alchemy furnace, and a fireplace. The home serves as a central hub for farming, breeding, crafting, and resource generation, making it one of the most important systems in the game for long-term progression.
When you first unlock your home, you start with 6 tillable farmland plots. Some sources report that the default number is 3 plots, with 3 additional plots unlocking once your home reaches 50 prosperity points. Regardless of the exact starting count, farmland is the foundation of the home's economic output.
Seeds are purchased from in-game shops and planted directly into your farmland plots. The seed mechanic allows you to choose how many seeds to plant per plot: 1, 2, or 3 seeds. Planting more seeds in a single plot increases both the growth time and the total yield upon harvest.
Seeds per Plot | Growth Time | Yield | Starlight Earned |
|---|---|---|---|
1 seed | 6 hours | Standard harvest | Base amount |
2 seeds | 12 hours | Increased harvest | Moderate amount |
3 seeds | 24 hours | Maximum harvest | Highest amount |
The trade-off is straightforward: planting fewer seeds gives you faster turnaround but less output per cycle, while planting the maximum of 3 seeds yields the most crops and starlight but requires a full day of growth. Choose your planting strategy based on how often you log in.
The following crops have been confirmed in the game:
Crop | Growth Time | Notes |
|---|---|---|
Wheat | 8 hours | Staple crop used in many recipes; one of the first seeds available |
Carrot | 12 hours | Used in spirit food synthesis and crafting recipes |
Crops require regular watering to grow properly. If you neglect watering, growth slows or stalls entirely. The recommended watering schedule is twice daily: once in the morning and once in the evening. This ensures your crops progress through their growth stages without unnecessary delays.
One of the most entertaining social features of the home system is crop stealing. Players can visit friends' homes and steal their mature crops. Each player has a daily fixed number of steal attempts, so you cannot endlessly raid the same friend's farm.
The system supports both QQ and WeChat friend lists, making it easy to find friends to visit regardless of which platform they use. Beyond stealing, visiting a friend's home also lets you help them by watering their crops, fertilizing their soil, and driving away pests. Helping friends earns you a small reward and strengthens social bonds.
To defend against thieves, players can assign guard spirits to patrol their farmland. If a visiting thief is caught by the guard spirit, they are immediately teleported back to their own home, losing their steal attempt for that visit.
However, the thief has a counterattack option. By throwing their own spirit forward, the thief can distract the guard spirit momentarily, creating a window to grab crops and escape. This back-and-forth between guard placement and thief tactics adds a layer of strategy to what might otherwise be a simple theft mechanic.
Harvested crops serve multiple purposes throughout the game. They are not just vendor fodder; crops are key ingredients in several important crafting systems.
Use | Details |
|---|---|
Spirit Food Synthesis | Combine crops at the alchemy furnace in your home to create spirit food that boosts your spirits' stats and mood. |
Gulu Ball Crafting | Craft special Gulu Balls such as the Photosynthesis Ball and Temperature Ball, which have unique capture and battle effects. |
Sell to Uncle Sam | Sell harvested crops to the NPC "Uncle Sam" in exchange for Roco Shells, the game's primary currency. |
Irrigation Cookies | Craft Irrigation Cookies using 2 Wheat and 1 Carrot. These cookies are used in the custodian automation system to handle daily watering without manual input. |
Prosperity is a numerical score tied to your home that increases as you place furniture and decorations. Every piece of furniture you set down contributes a specific number of prosperity points. As your prosperity score rises, you unlock additional home features and expansions that significantly boost your gameplay capabilities.
Different furniture items award different amounts of prosperity when placed. The following table shows some common examples:
Furniture | Prosperity Points |
|---|---|
Wooden Chair | 5 points |
Cushion | 10 points |
Other furniture | Varies by item |
More elaborate or rarer furniture pieces generally provide more prosperity points. Crafted magic furniture and seasonal event furniture tend to give the highest amounts per piece. The key is to fill your home with as much furniture as possible to reach the critical thresholds quickly.
Reaching certain prosperity thresholds unlocks major upgrades that go well beyond cosmetic improvements:
Prosperity Threshold | Unlock |
|---|---|
50 points | 3 additional farmland plots (total of 9 plots) |
100 points | Pet rest area opens |
The unlock at 50 prosperity is one of the most impactful milestones in the home system. Going from 6 to 9 farmland plots increases your farming output by 50%, which accelerates every other system that depends on harvested materials, from spirit food synthesis to Irrigation Cookie production. Reaching 100 prosperity opens the pet rest area, which introduces an entirely new dimension of spirit management and passive resource generation (see below).
The pet rest area unlocks at 100 prosperity points and provides a dedicated space to house non-active Spirits from your inventory. Rather than simply sitting in storage, Spirits placed in the rest area participate in a care system that generates ongoing rewards.
Each Spirit in the rest area has independent status bars for cleanliness and hunger. You need to tend to these Spirits regularly by cleaning them and providing food. Neglecting a Spirit does not permanently harm it, but its status bars drop over time. A Spirit with depleted status bars stops generating inspiration points until you restore them. Making spirit care part of your daily routine is essential for maximizing the system's output.
Healthy, well-fed Spirits generate daily inspiration points, a special currency tied exclusively to the rest area. The amount of inspiration produced depends on the Spirit's tier: higher-tier and rarer Spirits produce more inspiration per day than common ones. This gives players an incentive to place their strongest or rarest non-active Spirits in the rest area rather than low-tier creatures.
Accumulated inspiration points can be redeemed for rare home decorations and items from a dedicated shop. Some of these decorations are exclusive to the inspiration shop and cannot be obtained through any other means, making the pet rest area a valuable source of unique cosmetic content over time.
Your home includes a dedicated space for placing spirit nests. To breed spirits at home, place two adjacent spirit nests and assign one spirit to each nest. Breeding requires the two spirits to share the same egg group, with one being male and one being female. The offspring always matches the mother's species.
Breeding Parameter | Details |
|---|---|
Requirement | Same egg group, one male + one female |
Offspring Species | Matches the mother's species |
Breeding Time | 0.5 to 20 hours (varies by species) |
Breeding time varies widely depending on the species involved. Common spirits may hatch in as little as 30 minutes, while rare or powerful species can take up to 20 hours. Plan your breeding sessions around your play schedule to maximize efficiency.
The home includes three crafting stations that work together in a chain to produce valuable items and furniture.
Station | Function | Output |
|---|---|---|
Crafting Desk | Processes raw materials into components | Skill leaf fragments |
Fireplace | Burns components into refined cores | Flame cores |
Alchemy Furnace | Crafts consumables from harvested crops | Spirit food, Gulu Balls |
The crafting desk and fireplace work in sequence: you first create skill leaf fragments at the desk, then burn them at the fireplace to produce flame cores. Combining flame cores with other materials lets you create magic furniture, special pieces that produce ongoing resources passively over time. Magic furniture is one of the most efficient ways to generate long-term value from your home, as each piece continues producing resources without any further input once crafted and placed.
The alchemy furnace operates independently of the desk-fireplace chain. It is primarily used for synthesizing spirit food from crops and crafting Gulu Balls. Keep a steady supply of harvested crops on hand so you can use the alchemy furnace whenever you need to replenish your spirit food stocks.
For players who cannot log in multiple times a day to water their crops, the home system offers multiple automation options that reduce the need for manual farm maintenance.
The custodian automation feature handles daily watering on your behalf. By supplying the system with Irrigation Cookies (crafted from 2 Wheat and 1 Carrot), you can delegate complete farm maintenance to an automated process. When the custodian is active and supplied with cookies, your crops grow on schedule even when you are offline. Running out of cookies causes the custodian to stop, and your crops will need manual watering until you resupply.
In addition to the cookie-based custodian, players can deploy Spirits for automatic irrigation. Assigned Spirits will water your crops on their own, but this system still requires daily Irrigation Cookies as fuel. Think of pet irrigation as an enhancement to the custodian system: the Spirits handle the physical watering while the cookies provide the resources they need to do so. This feature is especially convenient because it integrates with the rest area, giving your idle Spirits a productive role in your home's economy.
The home system is deeply tied to the game's multiplayer experience. Visiting other players' homes is not just a casual activity; it comes with tangible gameplay benefits on both sides.
Players can visit any friend's home at any time through the friend list or map teleportation. Once inside a friend's home, several interactions are available:
Water their crops: Helping a friend by watering their crops speeds up growth and earns you a small reward. This is a cooperative action with no downside for either party.
Repel pests: Driving away pests from a friend's farmland prevents crop damage and earns a bonus for the helper. Friends whose farms are pest-free grow crops more efficiently.
Steal crops: The classic "偷菜" (steal vegetables) mechanic allows visitors to take a portion of a friend's unharvested mature crops. Each player has a limited number of daily steal attempts, so the impact is bounded. This playful rivalry is one of the home system's most beloved features, inherited from the tradition of QQ Farm and similar social farming games.
The combination of cooperative actions (watering, pest control) and competitive ones (stealing) creates a dynamic social layer where friends help and hinder each other in equal measure. Daily friend visits should become a habit for any player who wants to maximize their home's efficiency.
Prioritize reaching 50 prosperity early. The extra farmland plots increase your crop output by 50%, which accelerates every other system that depends on harvested materials.
Rush to 100 prosperity next. Opening the pet rest area as soon as possible means you start accumulating inspiration points earlier, giving you access to exclusive decorations sooner.
Place your highest-tier Spirits in the rest area. Rarer Spirits produce more daily inspiration. Do not waste rest area slots on common creatures when you have stronger options available.
Plant 3 seeds per plot overnight. If you know you will not log in for a while, planting the maximum seeds ensures you get the most value from each growth cycle.
Visit friends daily. Even if you do not steal, watering and repelling pests earns rewards and strengthens your social connections.
Assign guard spirits before logging off. Protect your mature crops from thieves while you are away.
Stockpile Irrigation Cookies. Craft a batch whenever you have surplus Wheat and Carrots so neither the custodian system nor pet irrigation runs dry.
Invest in the crafting desk to fireplace pipeline. Skill leaf fragments into flame cores into magic furniture is the best long-term passive resource generation chain in the home system.