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Home System and Gardening
April 4, 2026 at 07:25 AM
Create comprehensive Home System and Gardening article with farming, stealing, prosperity, breeding, crafting, and automation sections
The home system in Roco Kingdom: World is a personal housing feature that unlocks when the main story progresses to Chapter 3 or when the player's character reaches world level 16 or higher. To access the feature for the first time, speak with the NPC "Mengmeng" on Peter Road. Mengmeng walks you through a short tutorial and awards a beginner decoration package containing basic furniture items to get your home started.
Your home is located near Leng Feng Farm and can be reached at any time via the map teleportation system. Once inside, you have access to farmland plots, furniture placement, spirit nests, a crafting desk, an alchemy furnace, and a fireplace. The home serves as a central hub for farming, breeding, crafting, and resource generation, making it one of the most important systems in the game for long-term progression.
When you first unlock your home, you start with 6 tillable farmland plots. Some sources report that the default number is 3 plots, with 3 additional plots unlocking once your home reaches 50 prosperity points. Regardless of the exact starting count, farmland is the foundation of the home's economic output.
Seeds are purchased from in-game shops and planted directly into your farmland plots. The seed mechanic allows you to choose how many seeds to plant per plot: 1, 2, or 3 seeds. Planting more seeds in a single plot increases both the growth time and the total yield upon harvest.
Seeds per Plot | Growth Time | Yield | Starlight Earned |
|---|---|---|---|
1 seed | 6 hours | Standard harvest | Base amount |
2 seeds | 12 hours | Increased harvest | Moderate amount |
3 seeds | 24 hours | Maximum harvest | Highest amount |
The trade-off is straightforward: planting fewer seeds gives you faster turnaround but less output per cycle, while planting the maximum of 3 seeds yields the most crops and starlight but requires a full day of growth. Choose your planting strategy based on how often you log in.
The following crops have been confirmed in the game:
Crop | Growth Time | Notes |
|---|---|---|
Wheat | 8 hours | Staple crop used in many recipes; one of the first seeds available |
Carrot | 12 hours | Used in spirit food synthesis and crafting recipes |
Crops require regular watering to grow properly. If you neglect watering, growth slows or stalls entirely. The recommended watering schedule is twice daily: once in the morning and once in the evening. This ensures your crops progress through their growth stages without unnecessary delays.
One of the most entertaining social features of the home system is crop stealing. Players can visit friends' homes and steal their mature crops. Each player has a daily fixed number of steal attempts, so you cannot endlessly raid the same friend's farm.
The system supports both QQ and WeChat friend lists, making it easy to find friends to visit regardless of which platform they use. Beyond stealing, visiting a friend's home also lets you help them by watering their crops, fertilizing their soil, and driving away pests. Helping friends earns you a small reward and strengthens social bonds.
To defend against thieves, players can assign guard spirits to patrol their farmland. If a visiting thief is caught by the guard spirit, they are immediately teleported back to their own home, losing their steal attempt for that visit.
However, the thief has a counterattack option. By throwing their own spirit forward, the thief can distract the guard spirit momentarily, creating a window to grab crops and escape. This back-and-forth between guard placement and thief tactics adds a layer of strategy to what might otherwise be a simple theft mechanic.
Harvested crops serve multiple purposes throughout the game. They are not just vendor fodder; crops are key ingredients in several important crafting systems.
Use | Details |
|---|---|
Spirit Food Synthesis | Combine crops at the alchemy furnace in your home to create spirit food that boosts your spirits' stats and mood. |
Gulu Ball Crafting | Craft special Gulu Balls such as the Photosynthesis Ball and Temperature Ball, which have unique capture and battle effects. |
Sell to Uncle Sam | Sell harvested crops to the NPC "Uncle Sam" in exchange for Roco Shells, the game's primary currency. |
Irrigation Cookies | Craft Irrigation Cookies using 2 Wheat and 1 Carrot. These cookies are used in the custodian automation system to handle daily watering without manual input. |
Prosperity is a numerical score tied to your home that increases as you place furniture and decorations. Every piece of furniture you set down contributes a specific number of prosperity points. As your prosperity score rises, you unlock additional home features and expansions.
Furniture | Prosperity Points |
|---|---|
Wooden Chair | 5 points |
Mat | 10 points |
Other furniture | Varies by item |
Reaching certain prosperity thresholds unlocks major upgrades:
Prosperity Threshold | Unlock |
|---|---|
50 points | 3 additional farmland plots (total of 9 plots) |
100 points | Pet cultivation area and spirit-assisted farming |
The prosperity system encourages players to invest in their home's appearance and layout. It is worth noting that the unlocks at 50 and 100 points are significant gameplay improvements, not just cosmetic. The extra farmland plots at 50 prosperity nearly double your farming output, and the pet cultivation area at 100 prosperity opens an entirely new dimension of spirit management within your home.
Your home includes a dedicated space for placing spirit nests. To breed spirits at home, place two adjacent spirit nests and assign one spirit to each nest. Breeding requires the two spirits to share the same egg group, with one being male and one being female. The offspring always matches the mother's species.
Breeding Parameter | Details |
|---|---|
Requirement | Same egg group, one male + one female |
Offspring Species | Matches the mother's species |
Breeding Time | 0.5 to 20 hours (varies by species) |
Breeding time varies widely depending on the species involved. Common spirits may hatch in as little as 30 minutes, while rare or powerful species can take up to 20 hours. Plan your breeding sessions around your play schedule to maximize efficiency.
Spirits placed in the home's rest area have independent status bars for cleaning and feeding. You need to tend to these spirits regularly to keep them healthy and content. Healthy, well-fed spirits generate daily "inspiration resources" that can be converted into rare decorations for your home.
Neglecting your spirits in the rest area does not permanently harm them, but their inspiration resource output drops to zero until you restore their status bars. Making spirit care part of your daily routine ensures a steady flow of decoration materials over time.
The home includes three crafting stations that work together in a chain to produce valuable items and furniture.
Station | Function |
|---|---|
Crafting Desk | Creates skill remnants from raw materials. |
Fireplace | Burns skill remnants into flame cores. |
Alchemy Furnace | Crafts spirit food and Gulu Balls from harvested crops and other ingredients. |
The crafting desk and fireplace work in sequence: you first create skill remnants at the desk, then burn them at the fireplace to produce flame cores. Combining flame cores with other materials lets you create magic furniture, which are special pieces that produce ongoing resources passively over time. Magic furniture is one of the most efficient ways to generate long-term value from your home.
The alchemy furnace operates independently of the desk-fireplace chain. It is primarily used for synthesizing spirit food from crops and crafting Gulu Balls. Keep a steady supply of harvested crops on hand so you can use the alchemy furnace whenever you need to replenish your spirit food stocks.
For players who cannot log in multiple times a day to water their crops, the home system offers the custodian automation feature. By supplying the custodian system with daily watering cookies (crafted from 2 Wheat and 1 Carrot), you can delegate complete farm maintenance to an automated process.
When the custodian is active and supplied with cookies, it handles all watering on your behalf. Your crops grow on schedule even when you are offline. This is especially valuable for players with busy schedules who still want to benefit from the farming system without logging in at specific intervals.
To keep the custodian running, you need to maintain a supply of Irrigation Cookies. Since the recipe requires 2 Wheat and 1 Carrot per cookie, it is a good idea to always reserve a portion of your harvest specifically for cookie production. Running out of cookies causes the custodian to stop, and your crops will need manual watering until you resupply.
Prioritize reaching 50 prosperity early. The extra farmland plots nearly double your crop output, which accelerates every other system that depends on harvested materials.
Plant 3 seeds per plot overnight. If you know you will not log in for a while, planting the maximum seeds ensures you get the most value from each growth cycle.
Visit friends daily. Even if you do not steal, watering and fertilizing friends' crops earns small rewards and maintains your social connections.
Assign guard spirits before logging off. Protect your mature crops from thieves while you are away.
Stockpile Irrigation Cookies. Craft a batch whenever you have surplus Wheat and Carrots so the custodian system never runs dry.
Tend to your rest-area spirits daily. The inspiration resources they generate add up over time and unlock rare home decorations.