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Weapon and gear customization is one of the advertised pillars of PUBG: Black Budget. The official description promises extensive weapon and gear customization, faction-exclusive items, healing items and stimulants, and cosmetic skins for both weapons and equipment. Very little of that catalog has been published by name, but a specific set of weapons, attachments, ammunition types and brand names did become public during the first Closed Alpha Test, when PUBG Studios listed the contents of the compensation packages sent to players who took part in the opening week.
Everything on this page is drawn from that official listing. No comprehensive weapon roster has been announced, so treat this as a partial view of the arsenal rather than a complete one.
Weapon Lines
Three branded weapon lines have been named. Each one was published as a package built around a single base weapon plus the attachments made for it.
Line | Base Weapon | Confirmed Ammunition |
|---|---|---|
XCAL | Spear 3 | 5.56x45 |
Gnosys | AKN-32-GS | 5.45x39 |
Baehko | RDB | 5.56x45 |
A fourth name, Stygian, appeared on a currency package rather than a weapon package, so its role is not established. The game separately confirms three rival factions that supply faction-exclusive gear, but no official source has stated whether these branded lines correspond to those factions. Until one does, treat the two sets as unrelated.
Weapons
Weapon | Line | Ammunition | Notes |
|---|---|---|---|
Spear 3 | XCAL | 5.56x45 | Published with a light stock, modular handguard and a long barrel variant designated Spear 3-XC |
AKN-32-GS | Gnosys | Not stated | Published with a heavy stock and a compensator |
AKN-12 | Gnosys | 5.45x39 | Named through its drum magazine and custom pistol grip, sharing the AKN designation with the AKN-32-GS |
RDB | Baehko | 5.56x45 | Published with the widest attachment set, including a burst-fire component |

Attachments
The named attachments confirm that customization reaches individual component level rather than stopping at whole-weapon variants. The slots below have all appeared on officially published items.
Slot | Named Examples | Line |
|---|---|---|
Magazine | 5.56x45 magazine, 5.45x39 drum magazine | XCAL, Gnosys, Baehko |
Stock | Light stock, heavy stock | XCAL, Gnosys, Baehko |
Handguard | Modular handguard | XCAL |
Barrel | Long barrel | XCAL, Baehko |
Pistol grip | Custom pistol grip, cutlass pistol grip | Gnosys, Baehko |
Foregrip | Prototype curved foregrip | Gnosys |
Compensator | Compensator, reinforced compensator | Gnosys, Baehko |
Not stated | Deheater, function implied by its name only | XCAL |
Not stated | Burst-fire component, function implied by its name only | Baehko |
Two entries above sit outside the familiar slot categories. The Deheater and the burst-fire component were published as item names with no description, so what they do and where they mount are inferred from their names rather than stated. Several attachments are also named for the weapon they fit rather than being universal, which suggests that at least part of the attachment pool is weapon-specific. That has not been confirmed as a rule, so it is worth treating as an observation about the published items rather than a stated system.
Ammunition
Two calibres have been named so far, both through magazine items:
5.56x45, used by the Spear 3 and the RDB
5.45x39, used by the AKN-12
Currency
The game's currency is the obol. It was named publicly when players from the opening week of the first Closed Alpha Test received a Stygian money package containing 50,000 obol, claimable from the in-game mailbox. No conversion rate, earning rate, or spending sink has been detailed. How currency fits into the wider economy is covered in Progression and Customization.
Where Gear Comes From
Equipment is gathered on Coli Island and carried home through Extraction. Because the inventory is persistent, anything a Contractor brings into a raid is lost on death, so the weapons and attachments above are consumable assets rather than permanent unlocks. Crafting stations at The Base turn extracted materials into new equipment, and faction reputation is advertised as a route to gear that is not otherwise available.
The published items above all arrived as test compensation rather than through normal play, so they show what exists in the build rather than how it is acquired. For the testing history that produced them, see Closed Alpha and Playtests, and for how weapons behave in a run, see Gameplay.