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Mass Technology is KRAFTON's battle system in Project Windless, rendering thousands of soldiers and massive creatures in real time with individual AI.
Gameplay overview for Project Windless: open-world exploration, combat, Mass Technology battles, and player agency.
Combat in Project Windless is real-time and skill-based, built around one-versus-many fights against dozens to hundreds of Mass Technology enemies.
Project Windless uses a non-linear narrative structure where player decisions shape alliances, wars, and the broader history of the world.
Project Windless's combat is designed around a single Rekon warrior fighting dozens or hundreds of enemies simultaneously in large-scale battles.
Project Windless centers on continent-spanning warfare between the four races, blending personal combat with the scale of full armies clashing in real time.