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Getting Started - 16 revisions
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Rewrote the demo section in past tense now that the game has launched
Removed a stray self-reference from the combat loop summary
Rewrote as a getting-started guide for the full release: difficulty choice, control layouts, the core combat loop, saving, the retry screen, Hozuki Pouches, the Johari Shard, and the Practice Ground, with the demo material reframed as history
Added Nintendo Switch 2 to the demo platform list and named the Oni Refuge as the expanded demo stage
Updated the demo guidance for the expanded version including the Daidara boss and the save-data charm
Replaced the placeholder screenshot with a combat image and rewrote the alt text
Removed duplicate in-body wikilinks, keeping the first occurrence per term (one link per term per article body)
Added demo reception note: passed one million downloads, and the producer's explanation that the demo's ease comes from pre-equipped late-game skills with the full game set to be tougher
Noted the separate hands-on demo village section and the Switch 2 motion-control option
Added a Try the Demo First section covering the free June 2026 demo and its Kubi Akari charm reward
Expanded getting-started with four-tier parry, buff meters, orb physics, body-part boss tactic
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