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Complete guide to keyboard, mouse, controller, and touch controls in Neverness to Everness, including default keybind tables and customization options.
Selvin Wechterowicz
Flamym
Neverness to Everness operates four independent regional servers at global launch: Asia, America, Europe, and Southeast Asia. Server data does not transfer between regions.
The Perfect World Games (PWG) account is the unified login system for Neverness to Everness across all platforms, supporting third-party login through Facebook, Google, Apple, and PSN.
Photo Mode in Neverness to Everness provides a full camera toolkit with free camera controls, filters, character poses, and time-of-day adjustments, centered around the Film Orbit Studio in Hethereau.
All supported platforms, system requirements, and language options for Neverness to Everness at its April 29, 2026 global launch.
Lumen is the Unreal Engine 5 dynamic global illumination system used in Neverness to Everness, with the launch build upgrading to UE 5.7's improved Global Illumination System and addressing beta-reported ghosting artifacts.
Path tracing is the highest-fidelity lighting mode in Neverness to Everness, available on PC and PlayStation 5. It traces light rays through the scene for physically accurate illumination, reflections, and shadows.
Neverness to Everness supports nine text languages and four full voice-over languages at launch, with independent voice and subtitle settings switchable from the in-game menu.
Server maintenance windows in Neverness to Everness deliver weekly updates, version patches, and emergency fixes. Maintenance compensation rewards typically include Annulith and Solid Dice for affected accounts.
Neverness to Everness on PlayStation 5 Pro uses PSSR2 to deliver shimmering-free 4K at a stable 60 frames per second, with volumetric fog and Distance Field Ambient Occlusion enhancements.
DLSS 4 with Multi-Frame Generation is the NVIDIA AI upscaling solution supported in Neverness to Everness on PC, boosting framerates by upscaling lower-resolution renders and inserting AI-generated frames between rendered frames.
NVIDIA Reflex reduces system latency in Neverness to Everness by synchronizing the CPU and GPU, producing more responsive input for combat actions, parries, and dodges.