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Tomato Devil
May 7, 2026 at 08:18 PM
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Tomato Devil is a Story Boss encounter in Neverness to Everness. Tomato Devil is weak to Chaos damage.
Tomato Devil is the introductory boss encounter in Neverness to Everness, scaled to teach the parry-and-stagger loop on a forgiving difficulty floor. The fight is split into two stages with separate health bars rather than scaling difficulty levels.
Attribute | Value |
|---|---|
Category | Story Boss Encounter |
Subtitle | Story encounter |
Weakness | |
Challenge Levels | 2 |
The team picks below are aligned to the Chaos weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Tomato Devil's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | Chaos | |
5-Star | Chaos |
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Tomato Devil takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Chaos weakness. Characters aligned with Chaos will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Tomato Devil, that element is Chaos.
Element | Resistance | Note |
|---|---|---|
0.20 | Standard | |
0.20 | Standard | |
0.20 | Standard | |
Chaos | 0.16 | Weakness |
0.20 | Standard | |
0.20 | Standard |
Tomato Devil is fought in two stages with separate stat blocks rather than scaling difficulty levels. Each stage carries its own 1,320,000 HP pool. The ATK gain between Stage 1 and Stage 2 is small, so the second stage rewards aggression once Stage 1's pattern is memorized.
Stage | HP | ATK | DEF |
|---|---|---|---|
1 | 1,320,000 | 34 | 840 |
2 | 1,320,000 | 43 | 840 |
Because Tomato Devil is positioned as a tutorial encounter, players without a Chaos-weak team can substitute any pulled Esper. The fixed health pool keeps the fight fast even with off-element damage; the goal is to teach parry timing rather than test team building.
Field | Value |
|---|---|
Boss Type | Story Boss |
Location | Lacrimosa story quest area |
Stamina Cost | 60 per attempt |
Challenge Levels | Story (one-time, Lacrimosa story quest) |
Reset Cadence | One-time story encounter |
HP (Level 2) | 1,320,000 |
ATK (Level 2) | 43 |
DEF (Level 2) | 840 |
This boss is weak to Chaos damage at 16% resistance, the lowest of the six elements. All other elements resist damage at 20%. Players should center their team around Chaos damage to clear faster and at higher challenge levels.
Element | Resistance |
|---|---|
16% (weakness) | |
20% | |
20% | |
20% | |
20% | |
20% |
Chaos-element Espers are the strongest picks for this fight. The recommended 2-character roster below covers the bulk of community team builds and clears the fight efficiently at high challenge levels:
Esper | Rarity | Element |
|---|---|---|
S-Class | Chaos | |
S-Class | Chaos |
Defeating this boss yields the following materials:
Story progression rewards
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |