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The Never-Ending Arachne
October 23, 2026 at 03:26 PM
Added encounter-specific tactics while retaining recorded stats

The Never-ending Arachne is an Anomaly Pilgrimage encounter in Neverness to Everness. The fight takes place in Talin Avenue and is part of the game's weekly combat loop. The Never-ending Arachne is weak to Chaos damage.
The queen of the ballroom: a dancer whose grace is matched only by her lethality. With the most magnificent gown and a captivating dance, she is the undisputed soul of the dance floor. Life may end, but the dance is eternal.
Attribute | Value |
|---|---|
Category | Anomaly Pilgrimage Encounter |
Subtitle | |
Location | |
Weakness | |
Stamina Cost per Attempt | 60 Stamina |
Challenge Levels | 7 |
Reset | Weekly |
In the story second phase, darkness freezes the active character. Remain in lit areas and parry the final strike to open a damage window.
The team picks below are aligned to the Chaos weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to The Never-ending Arachne's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | Chaos | |
5-Star | Chaos |
Reduce the boss's Break bar with attacks and well-timed defensive counters. When it empties, use the vulnerable window for your strongest damage sequence.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For The Never-ending Arachne, that element is Chaos.
Element | Resistance | Note |
|---|---|---|
0.20 | Standard | |
0.20 | Standard | |
0.20 | Standard | |
Chaos | 0.16 | Weakness |
0.20 | Standard | |
0.20 | Standard |
The table below lists The Never-ending Arachne's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 61,908 | 172 | 750 |
2 | 183,239 | 240 | 840 |
3 | 296,762 | 302 | 900 |
4 | 566,430 | 364 | 960 |
5 | 1,156,855 | 425 | 1,020 |
6 | 1,716,834 | 746 | 1,080 |
7 | 2,233,713 | 746 | 1,110 |
The Never-ending Arachne drops the following materials when defeated. Higher challenge levels increase the drop rate. Each item links to its own wiki page for details on rarity, usage, and acquisition notes.
Item | Rarity |
|---|---|
Orange | |
Orange | |
Orange |
Pilgrimage encounters share a common loot rotation pattern: clear early in the week so the highest-tier drops bank for the rest of your stamina spend. Arachne's three drops are the gear-flavored counterparts to Morphix's Good Boy items, so a Cosmos-and-Chaos rotation between the two pilgrimages will cover most launch-window ascension needs.
Field | Value |
|---|---|
Boss Type | |
Location | Talin Avenue |
Stamina Cost | 60 per attempt |
Challenge Levels | 1-7 |
Reset Cadence | Weekly Pilgrimage reset |
HP (Level 7) | 2,233,713 |
ATK (Level 7) | 746 |
DEF (Level 7) | 1,110 |
This boss is weak to Chaos damage at 16% resistance, the lowest of the six elements. All other elements resist damage at 20%. Players should center their team around Chaos damage to clear faster and at higher challenge levels.
Element | Resistance |
|---|---|
16% (weakness) | |
20% | |
20% | |
20% | |
20% | |
20% |
Chaos-element Espers are the strongest picks for this fight. The recommended 2-character roster below covers the bulk of community team builds and clears the fight efficiently at high challenge levels:
Esper | Rarity | Element |
|---|---|---|
S-Class | Chaos | |
S-Class | Chaos |
In the story second phase, darkness freezes the active character. Remain in lit areas and parry the final strike to open a damage window.
The queen of the ballroom; a dancer whose grace is matched only by her lethality. With the most magnificent gown and a captivating dance, she is the undisputed soul of the dance floor. Life may end, but the dance never stops.
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Tiered challenge instance that houses this encounter. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |
The first encounter is in Deal? Deal! at Ebisu Auction House. Jump over the flower shockwaves or time a Critical Dodge. When laser warning lines appear, move into a gap before the beams fire.
The darkness mechanic belongs to the story second phase: remain in the light to avoid freezing. Watch for the final strike in the attack sequence and parry it to leave Arachne vulnerable. The repeatable Pilgrimage encounter should not be assumed to include every story-only phase.