Loading...
Serenetti
April 23, 2026 at 11:48 AM
Link rewrite: /nte/wiki/anomaly-bosses -> /nte/wiki/bosses (1 link)

Serenetti is a Story Boss encounter in Neverness to Everness. Serenetti is weak to Incantation damage.
Attribute | Value |
|---|---|
Category | Story Boss |
Encounter Subtitle | Story encounter |
Weakness |
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Serenetti takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Incantation weakness. Characters aligned with Incantation will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Serenetti, that element is Incantation.
Element | Resistance | Note |
|---|---|---|
0.20 | Standard | |
0.20 | Standard | |
0.16 | Weakness | |
0.20 | Standard | |
0.20 | Standard | |
0.20 | Standard |
The table below lists Serenetti's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 194,096 | 1,075 | 870 |
2 | 426,488 | 1,621 | 930 |
3 | 1,013,690 | 2,277 | 990 |
4 | 1,931,130 | 2,823 | 1,050 |
5 | 3,194,728 | 3,424 | 1,110 |
6 | 4,473,658 | 4,080 | 1,140 |
Anomaly Bosses - full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types.
Anomaly Enemies - lore and classification of NTE's hostile anomalies.
Parry System - timing windows and reward table for clean parries.
Esper Cycle System - how parry and attack inputs fill the Esper Cycle Meter.