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Serenetti
May 8, 2026 at 05:07 AM
Removed 1 duplicate section(s) from same parent

Serenetti is a Story Boss encounter in Neverness to Everness. Serenetti is weak to Incantation damage.
Serenetti's encounter centers on a silent boy who closed off his heart and entered a corrupted greenhouse. Vines infested his body, forming flower cocoons, with unspoken words manifesting as physical forms. The encounter is framed by the line: "Scolding and discord become silent stillness, a garden of words."
Attribute | Value |
|---|---|
Category | Story Boss Encounter |
Subtitle | Story encounter |
Weakness | |
Challenge Levels | 8 |
The team picks below are aligned to the Incantation weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Serenetti's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | ||
5-Star | ||
4-Star |
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Serenetti takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Incantation weakness. Characters aligned with Incantation will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Serenetti, that element is Incantation.
Element | Resistance | Note |
|---|---|---|
0.20 | Standard | |
0.20 | Standard | |
0.16 | Weakness | |
Chaos | 0.20 | Standard |
0.20 | Standard | |
0.20 | Standard |
The table below lists Serenetti's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 21,743 | 165 | 750 |
2 | 41,104 | 275 | 810 |
3 | 90,658 | 441 | 870 |
4 | 144,258 | 661 | 930 |
5 | 436,870 | 992 | 990 |
6 | 1,029,764 | 1,433 | 1,020 |
7 | 1,546,559 | 1,985 | 1,050 |
8 | 2,104,732 | 2,647 | 1,080 |
Serenetti drops the following materials when defeated. Higher challenge levels increase the drop rate. Each item links to its own wiki page for details on rarity, usage, and acquisition notes.
Item | Rarity |
|---|---|
Purple |
As a story-tied encounter, Serenetti is gated behind the matching chapter rather than weekly stamina. Players still encounter it again as the source of Confessional Flower Seed, an A-rank ascension material relevant to several launch-roster Espers.
Field | Value |
|---|---|
Boss Type | Anomaly Hunt |
Location | |
Stamina Cost | 60 per attempt |
Challenge Levels | 1-8 |
Reset Cadence | Weekly |
HP (Level 8) | 2,104,732 |
ATK (Level 8) | 2,647 |
DEF (Level 8) | 1,080 |
This boss is weak to Incantation damage at 16% resistance, the lowest of the six elements. All other elements resist damage at 20%. Players should center their team around Incantation damage to clear faster and at higher challenge levels.
Element | Resistance |
|---|---|
16% (weakness) | |
20% | |
20% | |
20% | |
20% | |
20% |
Incantation-element Espers are the strongest picks for this fight. The recommended 3-character roster below covers the bulk of community team builds and clears the fight efficiently at high challenge levels:
Esper | Rarity | Element |
|---|---|---|
S-Class | ||
S-Class | ||
A-Class |
A silent boy who had closed off his heart wandered into a greenhouse tainted by harmful words. Vines took root in the boy's flesh and blood, drawing nourishment and forming cocoons of flowers.
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |