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Marching Beyond Time
April 23, 2026 at 10:45 AM
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Marching Beyond Time is an S-Class Solid Arc built around a Skill-to-Ultimate combo loop. The passive grants Hourglass stacks each second after a Redirect Skill, and those stacks convert into a large CRIT DMG and DEF Ignore window when the Ultimate is cast, rewarding rotations that keep the Skill on cooldown.
Marching Beyond Time is a 5★ S-Class Solid-type Arc in Neverness to Everness. It rolls a base 570 ATK at Level 80 with a 24% CRIT Rate substat. The primary skill, Time Beyond Time, defines its role across rotations and team compositions.
"We press on, lest we rust away to nothing."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Time Beyond Time passive is meant to feel in play.
The Time Beyond Time passive provides the following effect at Refinement Rank 1: Increases ATK by 16%. Grants 1 stack of Hourglass per second after casting a Redirect Skill, up to 15 stacks. Consumed on Ultimate cast; each stack grants 3% CRIT DMG and 12% DEF Ignore for 10s.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | ATK | Hourglass CRIT DMG Per Stack | DEF Ignore |
|---|---|---|---|
L1 | +16% | +3% per stack | +12% |
L2 | +20% | +3.8% | +15% |
L3 | +24% | +4.5% | +18% |
L4 | +28% | +5.3% | +21% |
L5 | +32% | +6% | +24% |
Reaching Level 80 with full access to the Time Beyond Time passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | Beginner Drama Core x4, Lost Whispers x4 |
Phase 2 | Lv.40 | 40,000 | Beginner Drama Core x10, Lost Whispers x10 |
Phase 3 | Lv.50 | 60,000 | |
Phase 4 | Lv.60 | 80,000 | Master Drama Core x12, Obscure Whispers x12 |
Phase 5 | Lv.70 | 100,000 | |
Phase 6 | Lv.80 | 120,000 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Time Beyond Time passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Cosmos DPS whose Ultimate-heavy rotation rewards buffs that fire on Ultimate cast; a natural fit for the Time Beyond Time payoff. | ||
5★ | S-Class Anima Caster whose ranged kit benefits from both ATK and healing scaling; a natural fit for the Time Beyond Time payoff. | ||
5★ | S-Class Cosmos DPS whose adaptable kit scales with raw offensive multipliers and Ultimate windows; a natural fit for the Time Beyond Time payoff. | ||
4★ | A-Class Psyche Bureau agent whose support utility extends any team-wide damage or sustain buff; a natural fit for the Time Beyond Time payoff. |
Marching Beyond Time is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Confirm your chosen character's rotation lines up with the Time Beyond Time trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Marching Beyond Time with Solid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.