Loading...
In-Car Radio
April 27, 2026 at 07:27 PM
Initial version (2026-04-28)
The in-car radio is the music interface available inside vehicles in Neverness to Everness. When the player enters any vehicle, the radio interface becomes accessible, letting them choose between curated stations or specific tracks. Audio plays through the vehicle's cabin speaker mix with positional fade as the camera moves around the car.
The in-car radio shares its track library with the Walkman portable music player. Both systems can play the original soundtrack, the eight Tower of Fantasy collaboration tracks, the two Persona 5 Royal tracks, and the nine Persona 5 Phantom X tracks. Together, the launch library covers nineteen licensed crossover tracks plus the in-house score.
Enter any vehicle by interacting with it (default: F on PC, X on PS5).
Open the radio interface from the vehicle's dashboard or via a dedicated radio keybind.
Cycle through stations, pick a specific playlist, or choose individual tracks.
Music plays through the cabin speaker mix while the camera is in or near the vehicle.
Music stops when the player exits the vehicle. To continue listening on foot, switch to the Walkman.
Players unlock additional radio stations through main story progression and engagement with City Tycoon. Tracks can also be skipped, paused, and shuffled through the radio interface, and the system remembers the last station played when re-entering a vehicle.
The radio organizes tracks into curated stations rather than a single mixed playlist. Persona 5 Royal tracks, Persona 5 Phantom X tracks, and Tower of Fantasy tracks are split across multiple stations rather than bunched together, giving players the option to lean into a specific mood without filtering through the whole library.
NTE original score: in-house compositions including the theme song and urban exploration ambient pieces
Tower of Fantasy crossover station: eight tracks from Hotta Studio's previous game
Persona 5 Royal crossover station: "Beneath the Mask -rain-" and "Life Will Change"
Persona 5 Phantom X crossover station: nine tracks from the spinoff title's soundtrack
Mixed station: rotating selection across all collaboration partners and the original score
Music played through the in-car radio uses a cabin-mix presentation: it sounds like it is coming from the vehicle's speakers rather than from inside the player's headphones. The mix includes:
Positional fade. If the camera moves outside the vehicle (during a drift or a wide-angle shot), the music fades naturally as if heard from outside.
Speaker EQ. Tracks have a slight low-mid emphasis that mimics the sound of a car stereo, distinct from the personal-headphone mix used in the Walkman.
Vehicle audio integration. Engine sound, road noise, and combat audio remain audible alongside the music; the radio does not drown out important diegetic cues.
Positional fade with crashes. When a crash or impact event disrupts the cabin audio, the radio cuts briefly to mimic real-world speaker disruption.
Aspect | In-Car Radio | Walkman |
|---|---|---|
Activation | Automatic when in a vehicle | Manually toggled |
Use Context | Driving, racing | On-foot exploration, gliding |
Audio Mix | Cabin speaker mix with positional fade | Personal headphone mix |
Library | Same as Walkman | Same as in-car radio |
Visual Cue | Vehicle dashboard radio interface | Character wears earbuds |
Cycle through stations during long drives. Each crossover partner has multiple tracks; settling on one mood for an entire trip across Hethereau misses the variety.
Pair the radio with street racing. High-energy tracks like Show Stealer or Life Will Change suit competitive race events.
Use cinematic camera angles. The positional fade is most noticeable when the camera moves outside the vehicle; photo mode can capture the cabin-music presentation in still shots.
Switch to the Walkman when getting out. The radio cuts off when leaving the vehicle; the Walkman is the on-foot continuation if you want music to keep playing.
Save a favorite station. The radio remembers the last station played when you re-enter a vehicle, so settling on a default makes returning to the car feel continuous.