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Imaginadough
April 29, 2026 at 02:13 PM
Added combat statistics, weakness, mechanics, and recommended team

Imaginadough is a Story Boss encounter in Neverness to Everness. Imaginadough is weak to Chaos damage.
Imaginadough is one of the launch story-tier Anomaly bosses. Its fixed health pool across every challenge level is unusual for the launch roster: the encounter is designed as a damage-output check rather than a sustain test, so survivable Chaos teams clear it once and replay it for difficulty milestones rather than for long-form learning.
Attribute | Value |
|---|---|
Category | Story Boss Encounter |
Subtitle | Story encounter |
Weakness | |
Challenge Levels | 8 |
The team picks below are aligned to the Chaos weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Imaginadough's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | Chaos | |
5-Star | Chaos |
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Imaginadough takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Chaos weakness. Characters aligned with Chaos will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Imaginadough, that element is Chaos.
Element | Resistance | Note |
|---|---|---|
Cosmos | 0.20 | Standard |
Anima | 0.20 | Standard |
Incantation | 0.20 | Standard |
Chaos | 0.16 | Weakness |
Psyche | 0.20 | Standard |
Lakshana | 0.20 | Standard |
Imaginadough is unusual among the launch boss roster: HP stays fixed at 3,200,000 across every challenge level. ATK and DEF are the only stats that scale, so the fight tests damage output rather than survivability.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 3,200,000 | 104 | 720 |
2 | 3,200,000 | 173 | 780 |
3 | 3,200,000 | 277 | 840 |
4 | 3,200,000 | 416 | 900 |
5 | 3,200,000 | 625 | 960 |
6 | 3,200,000 | 902 | 990 |
7 | 3,200,000 | 1,250 | 1,020 |
8 | 3,200,000 | 1,666 | 1,050 |
The fixed HP pool means Daffodil and Lacrimosa win or lose by their burst window, not by the team's longevity. Front-load the Discord trio reaction stack into the first stagger to take the largest chunk off Imaginadough's static health bar.
Field | Value |
|---|---|
Boss Type | Story Boss |
Location | Bridge Crossings (story encounter) |
Stamina Cost | 60 per attempt |
Challenge Levels | Story (one-time) |
Reset Cadence | One-time story encounter |
HP (Level 8) | 3,200,000 |
ATK (Level 8) | 1,666 |
DEF (Level 8) | 1,050 |
This boss is weak to Chaos damage at 16% resistance, the lowest of the six elements. All other elements resist damage at 20%. Players should center their team around Chaos damage to clear faster and at higher challenge levels.
Element | Resistance |
|---|---|
16% (weakness) | |
20% | |
20% | |
20% | |
20% | |
20% |
Chaos-element Espers are the strongest picks for this fight. The recommended 2-character roster below covers the bulk of community team builds and clears the fight efficiently at high challenge levels:
Esper | Rarity | Element |
|---|---|---|
S-Class | Chaos | |
S-Class | Chaos |
Defeating this boss yields the following materials:
Story progression rewards
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |