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Day Off
April 22, 2026 at 10:38 AM
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Day Off is the only S-Class Arc that rolls Charge Efficiency as its substat, making it the premier choice for any character whose kit depends on fast Ultimate cycles. On top of a flat 30% ATK boost, its Arc: Eclipse creates a 40-second field that converts eliminations into Ultimate Energy, letting the wearer rotate back to their Ultimate far earlier than normal.
Day Off is a 5★ S-Class Solid-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 33% Charge Efficiency substat. The primary skill, Eclipse, defines its role across rotations and team compositions.
"Eclipse said: let there be weekends."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Eclipse passive is meant to feel in play.
The Eclipse passive provides the following effect at Refinement Rank 1: Increases the wearer's ATK by 30%. Unlocks Arc: Eclipse. The wearer creates a 40s Eclipse field. During the Eclipse, each enemy defeated restores 6 Ultimate Energy to the wearer, up to 5 times per cast. Cooldown: 300s.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | ATK Bonus | Ultimate Energy per Kill | Max Kills |
|---|---|---|---|
L1 | +30% | 6 per kill | 5 kills |
L2 | +35% | 7 per kill | 5 kills |
L3 | +40% | 8 per kill | 5 kills |
L4 | +45% | 9 per kill | 5 kills |
L5 | +50% | 10 per kill | 5 kills |
Day Off also unlocks an active Arc ability beyond its passive. See the R1 skill text above for the ability's cast conditions, effects, and cooldown. Higher refinement ranks amplify the Arc ability damage or duration alongside the passive multipliers.
Reaching Level 80 with full access to the Eclipse passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | Beaty x4, Lost Whispers x4 |
Phase 2 | Lv.40 | 40,000 | Beaty x10, Lost Whispers x10 |
Phase 3 | Lv.50 | 60,000 | Versey x6, Obscure Whispers x6 |
Phase 4 | Lv.60 | 80,000 | Versey x12, Obscure Whispers x12 |
Phase 5 | Lv.70 | 100,000 | Harmony x6, Paradoxical Whispers x6 |
Phase 6 | Lv.80 | 120,000 | Harmony x12, Paradoxical Whispers x12 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Eclipse passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | Hotori's kit leans on ultimate cycling accelerator for rotation-dependent dps and supports, so the Eclipse payoff scales smoothly with their rotation and default playstyle. | ||
5★ | Jiuyuan's kit leans on ultimate cycling accelerator for rotation-dependent dps and supports, so the Eclipse payoff scales smoothly with their rotation and default playstyle. | ||
5★ | Esper Zero's kit leans on ultimate cycling accelerator for rotation-dependent dps and supports, so the Eclipse payoff scales smoothly with their rotation and default playstyle. | ||
4★ | Haniel's kit leans on ultimate cycling accelerator for rotation-dependent dps and supports, so the Eclipse payoff scales smoothly with their rotation and default playstyle. |
Day Off is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Confirm your chosen character's rotation lines up with the Eclipse trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Day Off with Solid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.