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Day Off
April 27, 2026 at 08:13 PM
Added Free Acquisition: Eclipse Questline section and Hidden World Changer Achievement section
Day Off is the only S-Class Arc that rolls Charge Efficiency as its substat, making it the premier choice for any character whose kit depends on fast Ultimate cycles. On top of a flat 30% ATK boost, its Arc: Eclipse creates a 40-second field that converts eliminations into Ultimate Energy, letting the wearer rotate back to their Ultimate far earlier than normal.
Day Off is a 5★ S-Class Solid-type Arc in Neverness to Everness. It rolls a base 512 ATK at Level 80 with a 33% Charge Efficiency substat. The primary skill, Eclipse, defines its role across rotations and team compositions.
"Eclipse said: let there be weekends."
The flavor text sets the Arc's tone and gives designers a quick lens on how the Eclipse passive is meant to feel in play.
The Eclipse passive provides the following effect at Refinement Rank 1: Increases the wearer's ATK by 30%. Unlocks Arc: Eclipse. The wearer creates a 40s Eclipse field. During the Eclipse, each enemy defeated restores 6 Ultimate Energy to the wearer, up to 5 times per cast. Cooldown: 300s.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | ATK Bonus | Ultimate Energy per Kill | Max Kills |
|---|---|---|---|
L1 | +30% | 6 per kill | 5 kills |
L2 | +35% | 7 per kill | 5 kills |
L3 | +40% | 8 per kill | 5 kills |
L4 | +45% | 9 per kill | 5 kills |
L5 | +50% | 10 per kill | 5 kills |
Day Off also unlocks an active Arc ability beyond its passive. See the R1 skill text above for the ability's cast conditions, effects, and cooldown. Higher refinement ranks amplify the Arc ability damage or duration alongside the passive multipliers.
Reaching Level 80 with full access to the Eclipse passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 20,000 | Beaty x4, Lost Whispers x4 |
Phase 2 | Lv.40 | 40,000 | Beaty x10, Lost Whispers x10 |
Phase 3 | Lv.50 | 60,000 | Versey x6, Obscure Whispers x6 |
Phase 4 | Lv.60 | 80,000 | Versey x12, Obscure Whispers x12 |
Phase 5 | Lv.70 | 100,000 | Harmony x6, Paradoxical Whispers x6 |
Phase 6 | Lv.80 | 120,000 | Harmony x12, Paradoxical Whispers x12 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Eclipse passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
5★ | S-Class Cosmos DPS whose Ultimate-heavy rotation rewards buffs that fire on Ultimate cast; a natural fit for the Eclipse payoff. | ||
5★ | S-Class Anima Caster whose ranged kit benefits from both ATK and healing scaling; a natural fit for the Eclipse payoff. | ||
5★ | S-Class Cosmos DPS whose adaptable kit scales with raw offensive multipliers and Ultimate windows; a natural fit for the Eclipse payoff. | ||
4★ | A-Class Psyche Bureau agent whose support utility extends any team-wide damage or sustain buff; a natural fit for the Eclipse payoff. |
Day Off is acquired through the standard Arc acquisition methods in Neverness to Everness. S-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box 5★ tiles | S-Class Arcs appear as guaranteed 5★ tile payouts on the Arc gacha board. |
Arc banner pity | Soft pity at 60 pulls, hard pity at 80 pulls. The featured S-Class Arc has a 25% chance at soft pity. |
Long-term currency shops | Select S-Class Arcs rotate through the Tri-Keys shop and limited event storefronts. |
Day Off is unlockable for free during early-game play through a hidden questline tied to Eclipse, a young anomaly who hangs around the Bureau of Anomaly Control. The questline is missable rather than gated by an explicit quest log entry, so players who skip past Eclipse the first time may not realize the Arc can be obtained without spending Tri-Keys or Solid Dice on the Arc banner.
The prerequisite is finishing the prologue and the first story quest, A Good Business, Better Treasure, which opens up the time-of-day controls and the Bureau's main hall. After that, the questline plays out as a sequence of conversations across Hethereau rooftops, with each step requiring the in-game clock to be advanced to the morning before the next checkpoint becomes available.
Talk to Eclipse at the Bureau. Teleport to the Bureau of Anomaly Control. Eclipse is standing on the right side of the main hall. Speak with her and exhaust the dialogue. She is curious about humans and would like to understand them better.
Advance to the next morning, sunny weather. Open the Time System (under the escape menu) and fast-forward to the next day at roughly 8:30 AM with sunny weather. The time and weather controls are unlocked alongside the rest of the urban management menu and can be reused freely between conversations.
Film studio rooftop. Travel to the Film Orbit Studio district and climb to the roof. Eclipse will appear there, briefly comment that cars and jobs are confusing, and teleport away.
Second rooftop, school district. Advance the clock to the next sunny morning again, then drive or fast-travel to the next marker. Climb the building Eclipse is on. She will say schools are confusing and teleport away.
Third encounter, ground level. Repeat the morning advance, then walk to the next marker. Eclipse appears at ground level for this one, comments that emotions are confusing, and teleports away.
Final climb. Drive to the last marker. Run up the rail at the base, jump off where the rail ends, grab onto the wall, and ascend to the top. A stamina-boosting consumable helps if the climb is long. At the summit Eclipse appears in her larger anomaly form. The cutscene resolves with the protagonist stopping her mid-action.
Return to the Bureau. Teleport back to the BAC and speak with Eclipse one final time. She asks to come along so she can keep learning, and the game grants the Day Off Arc, which lets the wearer summon Eclipse on demand.
Because each step gates on advancing the clock, the entire questline can be cleared in a single play session as long as the time and weather are reset between checkpoints. The reward Arc rolls at Refinement Rank 1 with the standard ATK and Charge Efficiency values listed in the Passive Effect table above.
Once Day Off is equipped, an additional hidden interaction unlocks the World Changer achievement and rewards Anima currency. The check has nothing to do with combat performance and is instead triggered by using the Arc's active ability in a specific spot.
Travel to Unheard Shores. With the Day Off Arc equipped, head to Unheard Shores. Find the child standing near the coastal area who mentions wanting to see a solar eclipse.
Summon Eclipse. Use the Arc's active ability to remotely summon Eclipse near the child. The visual effect plays out as a brief in-world solar eclipse.
Talk to the child again. After the summon, speak with the child once more. The conversation closes the loop and triggers the achievement plus the Anima reward.
The achievement is awarded once per account and the Anima drop is small, but the interaction is one of the more memorable side payoffs that hooks into a free Arc rather than a paid one. Save it for when the Arc is already equipped to avoid backtracking.
Confirm your chosen character's rotation lines up with the Eclipse trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Day Off with Solid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.