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Call of the Twisted City
April 23, 2026 at 10:45 AM
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Call of the Twisted City is an A-Class Liquid Arc dedicated to healing support play. Its Cardboard Castle passive layers a sizeable Healing Bonus on top of whatever heals the wearer already applies, for a full 10 seconds following any Redirect Skill cast, turning the Arc into a reliable budget choice for any character that keeps the team topped up.
Call of the Twisted City is a 4★ A-Class Liquid-type Arc in Neverness to Everness. It rolls a base 395 ATK at Level 80 with a 37.5% HP% substat. The primary skill, Cardboard Castle, defines its role across rotations and team compositions.
"When the world begins to warp, crying out in ways no one can understand, who among us can hold on to their sanity?"
The flavor text sets the Arc's tone and gives designers a quick lens on how the Cardboard Castle passive is meant to feel in play.
The Cardboard Castle passive provides the following effect at Refinement Rank 1: Increases Healing Bonus by 12% for 10s after the wearer casts a Redirect Skill. Effect does not stack.
Refinement ranks raise these values without changing the trigger conditions. The table below lists the per-rank scaling.
Level | Healing Bonus (10s) |
|---|---|
L1 | +12% |
L2 | +14% |
L3 | +16% |
L4 | +18% |
L5 | +20% |
Reaching Level 80 with full access to the Cardboard Castle passive requires six ascension breakthroughs. Each phase raises the level cap and unlocks the next refinement condition. The costs are fixed per Arc and do not scale with refinement rank.
Phase | Level Cap | Gold | Materials |
|---|---|---|---|
Phase 1 | Lv.30 | 16,000 | |
Phase 2 | Lv.40 | 32,000 | |
Phase 3 | Lv.50 | 48,000 | |
Phase 4 | Lv.60 | 64,000 | Master Drama Core x10, Unsolved Numeral x10 |
Phase 5 | Lv.70 | 80,000 | |
Phase 6 | Lv.80 | 96,000 | Collector's Drama Core x10, Distorted Numeral x10 |
The listed compatible characters share the Arc's core synergy. Any character can equip any Arc regardless of element or skill fit, but these characters gain the full value of the Cardboard Castle passive thanks to their kits and scaling.
Character | Element | Rarity | Why It Fits |
|---|---|---|---|
Chaos | 5★ | S-Class Chaos break DPS whose stagger-focused rotation chains DoT and Break windows; a natural fit for the Cardboard Castle payoff. | |
Chaos | 5★ | S-Class Chaos DoT Caster whose sustained damage-over-time ticks naturally stack passive triggers; a natural fit for the Cardboard Castle payoff. | |
4★ | A-Class Cosmos Caster with flexible range support that benefits from general offensive multipliers; a natural fit for the Cardboard Castle payoff. | ||
4★ | A-Class Anima support whose healing and team-buff kit pairs with any broad offensive or defensive Arc; a natural fit for the Cardboard Castle payoff. |
Call of the Twisted City is acquired through the standard Arc acquisition methods in Neverness to Everness. A-Class Arcs can appear in the gacha system and its pity guarantees, in specific shop rotations, and in limited event reward tracks.
Method | Details |
|---|---|
Miracle Box tiles | A-Class Arcs can appear as rewards on Miracle Box tiles within the Arc gacha board. |
10-pull pity | A-Class or higher item guaranteed within every 10 pulls on the Arc banner. |
Gameplay and shop currency | A-Class Arcs are available through regular in-game currency shops and reward tracks. |
Confirm your chosen character's rotation lines up with the Cardboard Castle trigger before investing refinement materials. An Arc whose condition you cannot reliably fire is worth less than a B-Class Arc you activate every rotation.
At Refinement Rank 1 the values in the passive table are baseline. Early ranks give the biggest jumps; the last couple of ranks are smaller gains and usually not worth duplicating a 5★ Arc unless the character is a dedicated main DPS.
Pair Call of the Twisted City with Liquid-aligned Drive Blocks and KongMu Gear. Matching element on support gear stacks multiplicatively with the Arc's passive.
Keep the ascension materials in mind when planning farming routes. The final two phases jump from a 6x to a 12x requirement, which is often the real blocker for hitting Level 80.
Review the Compatible Characters table before equipping. Element mismatch still works, but the biggest multipliers assume the passive's trigger and your character's rotation are synchronized.