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Beat King
April 28, 2026 at 03:17 AM
Comprehensive update with verified launch stats, lore, drops, recommended Espers, and mechanics
Beat King is an Anomaly Hunt encounter in Neverness to Everness. The fight takes place in Hethereau and is part of the game's weekly combat loop. Beat King is weak to Psyche damage.
Beat King is the rhythm-themed Anomaly of the Hethereau anomaly zone, a music-spirit that conducts the city's noise into a literal beat chart. The encounter's flavor line frames it bluntly: "Follow the beat, press buttons when the time is right. And there you go. You're now a rhythm gamer."
Attribute | Value |
|---|---|
Category | Anomaly Hunt Encounter |
Subtitle | Open-world weekly encounter |
Location | |
Weakness | |
Stamina Cost per Attempt | 60 Stamina |
Challenge Levels | 8 |
Reset | Weekly |
World Boss ID | Boss_15_BP_WorldBoss |
Map Marker | monsters:boss_15:0 |
Beat King initiates a Rhythm Challenge. Follow the on-screen chart to time your actions; missed prompts forfeit damage windows and reset the chart's combo counter.
Jump at the right timing when the chart calls for it.
Dodge at the right timing when the chart calls for it.
Use Basic Attack at the right timing when the chart calls for it.
The team picks below are aligned to the Psyche weakness. Pulling any of these into the active rotation is the highest single-stat increase you can apply to Beat King's clear time.
Esper | Rarity | Element |
|---|---|---|
5-Star | Psyche | |
4-Star | Psyche |
Fill the boss's break meter with consistent attacks and reward-heavy defensive inputs. Successful parries and dodges contribute significantly more to the break bar than a hit, and a clean parry also fills the Esper Cycle Meter instantly. Save ultimates and heaviest skills for the stagger window that follows a full break. Beat King takes greatly increased damage while staggered, so burst output during this phase largely determines whether the encounter clears quickly. Build the team around the Psyche weakness. Characters aligned with Psyche will see the largest damage multiplier, and team compositions that can enable elemental reactions on top of that attribute will apply additional pressure to the break bar between stagger windows.
The table below lists the boss's raw resistance value for each of the six elements. A lower number marks the element the boss is most vulnerable to. For Beat King, that element is Psyche.
Element | Resistance | Note |
|---|---|---|
Cosmos | 0.20 | Standard |
Anima | 0.20 | Standard |
Incantation | 0.20 | Standard |
Chaos | 0.20 | Standard |
Psyche | 0.16 | Weakness |
Lakshana | 0.20 | Standard |
The table below lists Beat King's HP, attack, and defense at each of the encounter's difficulty levels. Higher levels yield better drop rates and progression materials at the cost of a tougher fight.
Level | HP | ATK | DEF |
|---|---|---|---|
1 | 21,743 | 138 | 738 |
2 | 41,104 | 231 | 798 |
3 | 90,658 | 370 | 858 |
4 | 144,258 | 555 | 918 |
5 | 436,870 | 833 | 978 |
6 | 1,029,764 | 1,203 | 1,008 |
7 | 1,546,559 | 1,666 | 1,038 |
8 | 2,104,732 | 2,222 | 1,068 |
Beat King drops the following materials when defeated. Higher challenge levels increase the drop rate. Each item links to its own wiki page for details on rarity, usage, and acquisition notes.
Item | Rarity |
|---|---|
Purple |
Beat King is the only Anomaly Hunt encounter that fully gates its damage windows behind a rhythm minigame, so practice runs at lower challenge levels are far more useful than they are for other Hunt targets. Once the chart's pattern is memorized, the fight clears quickly because the boss's break bar fills aggressively on perfectly timed inputs.
Page | Description |
|---|---|
Full overview of NTE's boss combat systems, stagger loop, team composition, and encounter types. | |
Weekly open-world world-boss system that spawns this fight. | |
Lore and classification of NTE's hostile anomalies. | |
Timing windows and reward table for clean parries. | |
How parry and attack inputs fill the Esper Cycle Meter. |