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Day-Night Cycle
February 27, 2026 at 04:28 PM
Expanded with weather effects, NPC behavior, vehicle handling, anomaly connections, and visual details
The city of Hethereau features a dynamic day-night cycle and weather system that affects multiple gameplay systems. Time and weather changes (day, night, rain, snow) occur dynamically, transforming the city's atmosphere and directly impacting gameplay mechanics.
System | Effect |
|---|---|
Vehicle Handling | Rain increases the risk of losing control. Snow makes handling trickier. Each vehicle responds differently to weather conditions. |
Visual Atmosphere | Rain puddles persist after storms, surfaces stay visibly moist, wet pavements reflect realistic lighting. Snow covers surfaces during winter conditions. |
NPC Behavior | NPCs have daily routines: they gather to chat, pull out phones while walking, and react to player actions and weather changes. |
Anomaly Activity | Some anomalies are connected to weather conditions. The "Anomaly Rainman" enters active phases tied to rain. The game's lore includes rain that turns people into violent husks. |
The Launch Roadmap confirms the lighting system was revamped with "more realistic day-night cycles and weather effects" including improved water physics and detailed texture refinement. The Unreal Engine 5.7 upgrade brings Global Illumination support for dramatically improved lighting across all times of day.